It might be inappropriate to post this; as what I'm going to post is a bug or a glitch of the system to make this quest faster.
The rope is attached to the last target you click after you cast the rope item.
You can start casting the rope on the dead thunderlizard in front of you but if you click the other dead thunderlizard far away from you before casting is over, the rope will be attached to the thunderlizard that is far away from you but you will still get credit for doing the quest.
As a result, the dead thunderlizard in front of you won't despawn, thus you can complete the quest without moving.
What makes this more buggy is that the rope can be attached to the fish as well using this method. You will still get credit for doing the quest even if the rope is attached to the fish.
edit: grammar
Quest
Thunder Down Under
A World of Warcraft quest in Durotar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Pretty straight foreward quest, you just jump into the water and attach (rightclick) the sparklingblue Thunder Lizard corpses on the bottom of the water.
After what feels like an eternity. I went to Durotar. And saw this Quest on the Map. But there is none. Is it bugged? Or do i have to do something to get to another Phase?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25236))
Requirements
Read from the Blizzard quest API.
What to do
Description
Our army needs water, and luckily the elements gave us plenty of that when the cataclysm hit. The water that filled up the canyon to the southwest should do the trick. Unfortunately, the corpses of thunder lizards still sit at the bottom of the canyon, and their electrical discharges are a bit too dangerous. I've got grunts that can lift them out of the water, but we need someone agile enough to attach the other end of the rope. Are you my man, {name}?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1 45.0 14.8
Coordinates
- Turn-inDurotar 45.0, 14.8
/way #1 45.0 14.8 - Objective area (centre of the marked area)Durotar 40.7, 26.6
/way #1 40.7 26.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Durotar map
- Emissary about 40 yards
- Audience with the Warchief about 40 yards
- Second Sight about 40 yards
- Demons Among Us about 40 yards
- Fate of the Horde about 50 yards
- Demons Among Them about 50 yards
- Legion: The Legion Returns about 60 yards
- To Orgrimmar about 60 yards
- Where He Died about 70 yards
- Spiritual Allies about 70 yards
Quests whose map markers the client places closest to this one on Durotar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Durotar:
- Orgrimmar, Durotar
- Nozzlepot's Outpost, Northern Barrens
- Razor Hill, Durotar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Durotar map
Reward details
Reputation: Orgrimmar +250
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in Durotar that reward Orgrimmar reputation: Winds in the Desert (+250), Securing the Lines (+250), Meats to Orgrimmar (+25), Ride to Orgrimmar (+75), Doras the Wind Rider Master (+25), Return to Razor Hill (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Durotar
Part 28 of 33.
Previous: Ignoring the Warnings · Next: Sent for Help
- 22Skull Rock
- 23Arnak Fireblade
- 24Winds in the Desert
- 25Securing the Lines
- 26The Wolf and The Kodo
- 27Ignoring the Warnings
- 28Thunder Down Under
- 29Sent for Help
- 30Ghislania
- 31Griswold Hanniston
- 32Gaur Icehorn
- 33Loss Reduction
Showing steps 22 to 33 of 33.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ignoring the Warnings
Ignore the shaman, soldier. Certain powers-that-be within the Horde demand that I keep him with me, but I assure you, that Thrall-loving farseer truly sees no farther than the borders of this hut. Elementals war against one another to the west of here.
After this quest
Taken from the storyline's own step order.
- Sent for Help
You, <race>, stop a minute. My boss Spiketooth sent me to look for help and supplies. You don't appear to be a merchant, but you can probably still help him out. He's just to the southeast of here, next to the crashed cart. Oh, and tell him I sent you...
The storyline at a glance
Durotar has 33 steps, from Cleaning Up the Coastline to Loss Reduction.
Maps its steps are placed on (steps per map): Durotar (32), Orgrimmar (1).
Other storylines on the Durotar map
- Orc Heritage Armor
- Breaking the Cycle
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- Greymane's Gambit
- To Argus!
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Durotar.