The key is hanging in the room where you fight Knight Captain Valyri,
Quest
Tol Dagor: The Fourth Key
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't Despair!
If you missed it, after you've killed the last boss, it will still be there. Just walk back where you fought Knight Captain Valyri and click on the glowing key hanging on a hook on the wall.
As of Patch 9.1.5, you can talk to Flynn to skip this quest. Make sure to talk to him again (I dropped and re-took the quest first) and select the first dialogue option, where you basically tell him to take care of it. You still need to proceed with the questline, however, to unlock Kul Tirans.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52445))
Requirements
Read from the Blizzard quest API.
Description
Hey, wait a second. I know the type of key our fourth lock needs. This is the same sort of lock the Ashvane company uses. Resists lockpicks like nothing else, but they have a standard skeleton key. There was a set hanging on the wall in the Tol Dagor Armory. Given the state we left it in, it'd be easy to grab it. Taelia and I will take the chest back to the Harbormaster's office for safe keeping. You go in to Tol Dagor and get that last key!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #895 73.8 25.2
Coordinates
- Turn-inTiragarde Sound 73.8, 25.2
/way #895 73.8 25.2 - Objective areaTiragarde Sound 73.8, 25.4
/way #895 73.8 25.4 - Objective areaTiragarde Sound 75.4, 48.9
/way #895 75.4 48.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- The Old Knight same spot
- Sanctum of the Sages same spot
- A Nation Divided same spot
- Tiragarde Sound same spot
- Drustvar same spot
- Stormsong Valley same spot
- A New Dawn same spot
- The Smoking Gun about 10 yards
- The Zandalar Campaign about 40 yards
- My Brother's Keeper about 40 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Tradewinds Market, Tiragarde Sound
- Hatherford, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Inside the dungeon: Tol Dagor
Once a highly maintained prison, Tol Dagor has since been purchased and run by the Ashvane Company. Now, it serves as indefinite holding for any who would oppose the Ashvane Trading Company.
Bosses in the Adventure Guide, in order: The Sand Queen, Jes Howlis, Knight Captain Valyri, Overseer Korgus.
Entrance: Tol Dagor at 39.7, 67.9.
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 105 comments
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Azeritex 600
Reward details
Currency: Azerite x 600
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Pride of Kul Tiras
Part 7 of 24.
Previous: Sweete's Strongbox · Next: The Mysterious Island
- 2Lost Shipment
- 3A Local Guide
- 4An Explosive Entrance
- 5The Keys to Success in Freehold
- 6Sweete's Strongbox
- 7Tol Dagor: The Fourth Key
- 8The Mysterious Island
- 9A Forlorn Hope
- 10Ritual Effects
- 11The Strength of the Storm
- 12Shrine of the Storm: The Missing Ritual
- 13Opening the Way
Showing steps 2 to 13 of 24.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sweete's Strongbox
You've got the keys, and Taelia's still watching our backs. So let's head up to Sweete's, ah, "office" and liberate the documents in that strongbox. Come on, it's across the bridge with the rest of his treasure.
After this quest
Taken from the storyline's own step order.
- The Mysterious Island
Fate's End is just that. It's where the very worst criminals are sent. No one ever comes back. I'm sorry Lady Katherine will have to hear this, but I'm glad it isn't my job to tell her. <Flynn hands you the document solemnly.> I'm certain she'll want an update, even if the news is as bad as this.
The storyline at a glance
The Pride of Kul Tiras has 24 steps, from What You May Regret to Thros, the Blighted Lands.
Maps its steps are placed on (steps per map): Drustvar (8), Tiragarde Sound (7), Stormsong Valley (6), Boralus (3).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.