Skip to content

Quest

Trouble in Darkshore

A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Aerynsun8449+30via Wowhead (opens the original comment in a new tab)

I really wish Blizzard would put in the option that, "I've seen this before." As they've done with all these same type of quest in Legions. I really don't like yellow ! on my maps showing me quests undone and I really do not want to do this quest on each and every alt I have. I don't see the point, I've already completed it three times now and on the character I'm currently playing, even completed the warfront for Darkshore as well as the quests in it.

Ah well, four times is a charm?

So, fourth character went though, nothing new. But, I suppose the 150 gold the combined quests give is worth it. But, like with the Broken Shore, Broken Isle, Argus opening quests, I should have the option to run through it a second, third, fourth, etc etc times or not. The Devs gave us that option during Legions, they forgot how? It's obviously not needed to do the Dark Shore Warfront. I completed that this morning. I just now completed this quest chain 8 hours after I did the warfront.

3
Leafrain+16via Wowhead (opens the original comment in a new tab)

Not sure what's going on, but when I talk to Dread-Admiral Tattersail, I get the standard Kul Tiras foothold map with no option to reach Darkshore. Have I missed something?
EDIT: I was able to skip the map and reach the dialogue options by simply shift-clicking Dread-Admiral Tattersail.

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 50
LocationDarkshore, Zuldazar, Dazar'alor
Quest ID54042

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54042))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

We have received some disturbing reports from Darkshore. What was once a secure stronghold for the Horde is now beset by an unnatural darkness. The moon has turned completely black. The outposts there have yet to be reinforced with our main force and we are suddenly outnumbered. Nathanos wants you to meet him in Darkshore and find out what happened.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 1 mapped point
Darkshore map showing where to go for Trouble in DarkshoreTurn-in

In-game waypoint: /way #1333 53.6 20.4

Zuldazar Objective area 2 mapped points
Zuldazar map showing where to go for Trouble in DarkshoreObjective areaObjective area

In-game waypoint: /way #862 58.7 63.2

Dazar'alor Objective area no plotted point

Coordinates

  • Turn-inDarkshore 53.6, 20.4/way #1333 53.6 20.4
  • Objective areaZuldazar 58.7, 63.2/way #862 58.7 63.2
  • Objective areaZuldazar 59.0, 60.4/way #862 59.0 60.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money2 gold34 silver
Experience850 XP

Storyline

In Darkest Night

Part 1 of 11.

Next: Black Moon Rising

  1. 1Trouble in Darkshore
  2. 2Black Moon Rising
  3. 3Dark Ranger Round-Up
  4. 4Quit Vining!
  5. 5We're Not Out of the Woods Yet
  6. 6The Night Warrior
  7. 7Where Hope Dies
  8. 8The Dead of Night
  9. 9Aftermath
  10. 10Warfront Preparations
  11. 11Warfront: The Battle for Darkshore

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Black Moon RisingDarkshore · Level 50

    Darkshore has never been known for being bright and sunny, but something strange has happened here. A black moon hangs over everything. None of the scouts I sent into the forest have returned. The night elves are up to something. And I need to know what it is.

The storyline at a glance

In Darkest Night has 11 steps, from Trouble in Darkshore to Warfront: The Battle for Darkshore.

Maps its steps are placed on (steps per map): Darkshore (9), Dazar'alor (2).

Other storylines on the Dazar'alor map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.