I really wish Blizzard would put in the option that, "I've seen this before." As they've done with all these same type of quest in Legions. I really don't like yellow ! on my maps showing me quests undone and I really do not want to do this quest on each and every alt I have. I don't see the point, I've already completed it three times now and on the character I'm currently playing, even completed the warfront for Darkshore as well as the quests in it.
Ah well, four times is a charm?
So, fourth character went though, nothing new. But, I suppose the 150 gold the combined quests give is worth it. But, like with the Broken Shore, Broken Isle, Argus opening quests, I should have the option to run through it a second, third, fourth, etc etc times or not. The Devs gave us that option during Legions, they forgot how? It's obviously not needed to do the Dark Shore Warfront. I completed that this morning. I just now completed this quest chain 8 hours after I did the warfront.
Quest
Trouble in Darkshore
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
worth noting that you cannot fly to Darkshore, you must talk to Dread-Admiral Tattersail
Not sure what's going on, but when I talk to Dread-Admiral Tattersail, I get the standard Kul Tiras foothold map with no option to reach Darkshore. Have I missed something?
EDIT: I was able to skip the map and reach the dialogue options by simply shift-clicking Dread-Admiral Tattersail.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54042))
Requirements
Read from the Blizzard quest API.
Description
We have received some disturbing reports from Darkshore. What was once a secure stronghold for the Horde is now beset by an unnatural darkness. The moon has turned completely black. The outposts there have yet to be reinforced with our main force and we are suddenly outnumbered. Nathanos wants you to meet him in Darkshore and find out what happened.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inDarkshore 53.6, 20.4
/way #1333 53.6 20.4 - Objective areaZuldazar 58.7, 63.2
/way #862 58.7 63.2 - Objective areaZuldazar 59.0, 60.4
/way #862 59.0 60.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Storyline
In Darkest Night
Part 1 of 11.
Next: Black Moon Rising
- 1Trouble in Darkshore
- 2Black Moon Rising
- 3Dark Ranger Round-Up
- 4Quit Vining!
- 5We're Not Out of the Woods Yet
- 6The Night Warrior
- 7Where Hope Dies
- 8The Dead of Night
- 9Aftermath
- 10Warfront Preparations
- 11Warfront: The Battle for Darkshore
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Black Moon Rising
Darkshore has never been known for being bright and sunny, but something strange has happened here. A black moon hangs over everything. None of the scouts I sent into the forest have returned. The night elves are up to something. And I need to know what it is.
The storyline at a glance
In Darkest Night has 11 steps, from Trouble in Darkshore to Warfront: The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (9), Dazar'alor (2).
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

