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Quest

Dark Ranger Round-Up

A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
magnetgrrl+11via Wowhead (opens the original comment in a new tab)

This has some SERIOUS design problems. 1) people can "raise" mobs you killed, seemingly with or without having tagged them. 2) in a rush to "raise" them before some rando next to you does, you can't loot them, since they disappear after being raised.

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 50
Quest ID54043

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54043))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

These night elf ambushes have left us undermanned. We need reinforcements if we are to hold Darkshore. Brynja, one of the Dark Lady's val'kyr, can provide us with those reinforcements. Slay the night elves and command her to raise them into our service. Should any prove unwilling... deal with them. Did I not make myself clear? Go. The Dark Lady has plans for these dark rangers.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 13 mapped points
Darkshore map showing where to go for Dark Ranger Round-UpTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1333 53.6 20.4

Coordinates

  • Turn-inDarkshore 53.6, 20.4/way #1333 53.6 20.4
  • Objective area (centre of the marked area)Darkshore 50.5, 34.2/way #1333 50.5 34.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 300 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Reward details

Items you receive

TypeMiscellaneous
Item level50
BindingBinds when picked up
UseDark Ranger's Spare Cowl
Requires level10
Sells to vendors for1 copper

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

In Darkest Night

Part 3 of 11.

Previous: Black Moon Rising · Next: Quit Vining!

  1. 1Trouble in Darkshore
  2. 2Black Moon Rising
  3. 3Dark Ranger Round-Up
  4. 4Quit Vining!
  5. 5We're Not Out of the Woods Yet
  6. 6The Night Warrior
  7. 7Where Hope Dies
  8. 8The Dead of Night
  9. 9Aftermath
  10. 10Warfront Preparations
  11. 11Warfront: The Battle for Darkshore

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Black Moon RisingDarkshore · Level 50

    Darkshore has never been known for being bright and sunny, but something strange has happened here. A black moon hangs over everything. None of the scouts I sent into the forest have returned. The night elves are up to something. And I need to know what it is.

After this quest

Taken from the storyline's own step order.

  • Quit Vining!Darkshore · Level 50

    This is terrible, <name>! We got harvesters that ain't harvestin'! We've been busting our rumps chopping down all these trees, but someone keeps tangling up our machines in the vines! I ain't going out there with those night elves stalkin' around.

Quests that require this one

The storyline at a glance

In Darkest Night has 11 steps, from Trouble in Darkshore to Warfront: The Battle for Darkshore.

Maps its steps are placed on (steps per map): Darkshore (9), Dazar'alor (2).

Other storylines on the Dazar'alor map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.