Geeze what a buggy quest.
Make sure you don't kill the adds too far away from Nathanos, and make sure you let Tyrande aggro onto Nathanos first before you attack. Otherwise the quest will bug out and you'll be forced to abandon.
Quest
The Dead of Night
A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I logged out and back in and it did not help, ended up abandoning and restarting a few times
Whenever i stood in front of Nathanos i think i scared Tyande off and she bugged outI eventually took out the ranged mobs first and drew the melee back behind Nathanos so Tyrande could agro onto him.
Happy days
I've never found surviving something so confusing...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54049))
Requirements
Read from the Blizzard quest API.
Description
This is the crux of the Dark Lady's plan for Darkshore. We will raise new champions for the Forsaken and the Horde on this very spot. Guard the val'kyr. We cannot allow anything or anyone to interrupt them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1333 54.6 20.8
Coordinates
- Turn-inDarkshore 54.6, 20.8
/way #1333 54.6 20.8 - Objective area (centre of the marked area)Darkshore 47.8, 21.9
/way #1333 47.8 21.9 - Objective areaDarkshore 47.9, 21.2
/way #1333 47.9 21.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
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Storyline
In Darkest Night
Part 8 of 11.
Previous: Where Hope Dies · Next: Aftermath
- 1Trouble in Darkshore
- 2Black Moon Rising
- 3Dark Ranger Round-Up
- 4Quit Vining!
- 5We're Not Out of the Woods Yet
- 6The Night Warrior
- 7Where Hope Dies
- 8The Dead of Night
- 9Aftermath
- 10Warfront Preparations
- 11Warfront: The Battle for Darkshore
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Where Hope Dies
We must carry out the Dark Lady's orders before we are overrun by these newly-invigorated elves. There is one night elf in particular that we seek. You may remember her from our last venture into Darkshore. Lucky for you, she is already dead...
After this quest
Taken from the storyline's own step order.
- Aftermath
We all have our reasons for accepting the val'kyr's gift. But now is not the time for those discussions. Sylvanas has been dealt a heavy blow today with the loss of Brynja. We will have no time to rest before the Alliance descends on this place. Nathanos has summoned you.
The storyline at a glance
In Darkest Night has 11 steps, from Trouble in Darkshore to Warfront: The Battle for Darkshore.
Maps its steps are placed on (steps per map): Darkshore (9), Dazar'alor (2).
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.