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Quest

Uniting Zandalar

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
dashihawk+26via Wowhead (opens the original comment in a new tab)

If you are a fresh char on horde and you cant get this to spawn then make sure you have done the quest for the Heart of Azeroth. I completed that quest and had this quest spawn right after.

This is not an all inclusive guide to getting it to appear. Just the gotcha that got me.

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 50
LocationZuldazar
CategoryHorde War Campaign
Quest ID52451

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52451))

Requirements

FactionHorde only

Read from the Blizzard quest API.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 1 mapped point
Zuldazar map showing where to go for Uniting ZandalarTurn-in

In-game waypoint: /way #862 58.4 62.7

Coordinates

  • Turn-inZuldazar 58.4, 62.7/way #862 58.4 62.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • Port of Zandalar, ZuldazarHorde · about 210 yards north
  • The Mugambala, ZuldazarHorde · about 530 yards north-west
  • Tusk Isle, ZuldazarHorde · about 860 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
  • Spell: World QuestsUnlocks access to World Quests in Zandalar and Kul Tiras.
Money23 gold40 silver
Experience6,800 XP

Storyline

Uniting Zandalar

Part 2 of 3.

Before we can really take the fight to the Alliance, we first need to fortify our partnership with the people of Zandalar.

Previous: Uniting Zandalar · Next: A Mission of Unity

  1. 1Uniting Zandalar
  2. 2Uniting Zandalar
  3. 3A Mission of Unity

Also part of: Gaining a Foothold (part 41 of 42).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • A Mission of UnityLevel 50

    You have undertaken great journeys during your time here in Zandalar. It is time for your next mission. Report to the Banshee's Wail.

The storyline at a glance

Uniting Zandalar has 3 steps, from Uniting Zandalar to A Mission of Unity.

Maps its steps are placed on (steps per map): Zuldazar (3).

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.