If you are a fresh char on horde and you cant get this to spawn then make sure you have done the quest for the Heart of Azeroth. I completed that quest and had this quest spawn right after.
This is not an all inclusive guide to getting it to appear. Just the gotcha that got me.
Quest
Uniting Zandalar
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Complete A Dying World to receive the [item=158075].
Then Uniting Zandalar or Uniting Kul Tiras will open for you.If you have World quests on one faction, you may only need to do A Dying World on the other to open them (rather than have to get the required reps too).
Would someone please confirm if this is the case or not.
THANK YOU. I could Not figure out why I wasn't getting the quest. Thank you thank you thank you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52451))
Requirements
Read from the Blizzard quest API.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #862 58.4 62.7
Coordinates
- Turn-inZuldazar 58.4, 62.7
/way #862 58.4 62.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- The War Cache same spot
- With Prince in Tow same spot
- Time for War same spot
- Our War Continues same spot
- The Day is Won same spot
- A Goblin's Definition of Success same spot
- The Return of Derek Proudmoore same spot
- Through the Front Door same spot
- The Aid of the Tides same spot
- Champion: Lilian Voss same spot
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Tusk Isle, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Spell: World QuestsUnlocks access to World Quests in Zandalar and Kul Tiras.
Storyline
Uniting Zandalar
Part 2 of 3.
Before we can really take the fight to the Alliance, we first need to fortify our partnership with the people of Zandalar.
Previous: Uniting Zandalar · Next: A Mission of Unity
- 1Uniting Zandalar
- 2Uniting Zandalar
- 3A Mission of Unity
Also part of: Gaining a Foothold (part 41 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- A Mission of Unity
You have undertaken great journeys during your time here in Zandalar. It is time for your next mission. Report to the Banshee's Wail.
The storyline at a glance
Uniting Zandalar has 3 steps, from Uniting Zandalar to A Mission of Unity.
Maps its steps are placed on (steps per map): Zuldazar (3).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.