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Quest

Universal Language

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Chasavaqe+36via Wowhead (opens the original comment in a new tab)

This quest has unique dialogue and descriptions for draenei. Main quest text:

I must return my people to our world. To safety. Below, we've cobbled together a portal nexus with what we've scavenged from the domanaar, but we have not been able to get it to work.

However, I witnessed a magical reaction when an argument between two krokul came to blows. It flickered to life, briefly. Like everything else of the Void, I believe domanaar magic resonates with violence.

Bring me blood from the beasts of the trench to the north. I have an idea.

<She shows her fangs in a playful snarl before pantomiming a claw swipe.>

Beasts. You remember those from Argus, don't you? Or are you too young?

3
damage6+14via Wowhead (opens the original comment in a new tab)

Not just Draenei - if you're a Warlock (and, I assume, Demon Hunter) , you can tell the lady that you can speak freely in Demonic which will also trigger the fluent quest dialogue with a slightly different ending line - "Beasts. They have those where you come from, right?"

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 88-90
Quest ID90866

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90866))

What to do

StorylineThe Nethersent, step 2 of 6
Rewards33g 50s, 12,850 XP

Description

To go home, water of life. Need. <Tul'amar attempts to discern if you understand what she's talking about with a look. After a pause, she opts to stab her own fingertip with the end of her staff and then displays a bead of her blood to you.> This. Of here. Is of fight. Of fight is Void. Void is power. With power, go home. <She shows her fangs with an exaggerated snarl before pantomiming a claw swipe.> Water of life. Of beast. Much. Yes?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 15 mapped points
Voidstorm map showing where to go for Universal LanguageTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 40.2 49.2

Coordinates

  • Turn-inVoidstorm 40.2, 49.2/way #2405 40.2 49.2
  • Turn-inVoidstorm 39.4, 48.1/way #2405 39.4 48.1
  • Objective area (centre of the marked area)Voidstorm 40.8, 41.0/way #2405 40.8 41.0
  • Objective areaVoidstorm 39.9, 49.0/way #2405 39.9 49.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • The Ingress, VoidstormAlliance and Horde · about 740 yards south-west
  • Masters' Perch, VoidstormAlliance and Horde · about 800 yards north-east
  • Locus Point, VoidstormAlliance and Horde · about 1,700 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 560 yards north
  • Objective areaabout 40 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money33 gold50 silver
Experience12,850 XP

Storyline

The Nethersent

Part 2 of 6.

The domanaar capture mortals from countless realms for their amusement. Help them return home.

Previous: The Nethersent · Next: Drenched In It

  1. 1The Nethersent
  2. 2Universal Language
  3. 3Drenched In It
  4. 4These Violent Delights
  5. 5Their Violent Ends
  6. 6Across Worlds

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The NethersentVoidstorm · Level 88-90

    <The draenei first tries to speak to you in his native tongue, adapting after you fail to respond.> Men of Void take us to here. Come from sky. Fighting, killing. Want to go back. Help brothers and sisters. Show you.

After this quest

Taken from the storyline's own step order.

  • Drenched In ItVoidstorm · Level 88-90

    <Tul'amar looks away from the blood-soaked and mortified Juras, and toward the portal as it flickers to life. She reads it with her powers of the arcane.> Good. Blood is vio... violent? Violent is power. Need more. Now, brothers and sisters.

The storyline at a glance

The Nethersent has 6 steps, from The Nethersent to Across Worlds.

Maps its steps are placed on (steps per map): Voidstorm (3), Slayer's Rise (3).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.