The entrance to the underground hole/cave thing is at /way 40.2 49.1
Quest
Universal Language
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest has unique dialogue and descriptions for draenei. Main quest text:
I must return my people to our world. To safety. Below, we've cobbled together a portal nexus with what we've scavenged from the domanaar, but we have not been able to get it to work.
However, I witnessed a magical reaction when an argument between two krokul came to blows. It flickered to life, briefly. Like everything else of the Void, I believe domanaar magic resonates with violence.
Bring me blood from the beasts of the trench to the north. I have an idea.
<She shows her fangs in a playful snarl before pantomiming a claw swipe.>
Beasts. You remember those from Argus, don't you? Or are you too young?
Not just Draenei - if you're a Warlock (and, I assume, Demon Hunter) , you can tell the lady that you can speak freely in Demonic which will also trigger the fluent quest dialogue with a slightly different ending line - "Beasts. They have those where you come from, right?"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90866))
What to do
Description
To go home, water of life. Need. <Tul'amar attempts to discern if you understand what she's talking about with a look. After a pause, she opts to stab her own fingertip with the end of her staff and then displays a bead of her blood to you.> This. Of here. Is of fight. Of fight is Void. Void is power. With power, go home. <She shows her fangs with an exaggerated snarl before pantomiming a claw swipe.> Water of life. Of beast. Much. Yes?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 40.2 49.2
Coordinates
- Turn-inVoidstorm 40.2, 49.2
/way #2405 40.2 49.2 - Turn-inVoidstorm 39.4, 48.1
/way #2405 39.4 48.1 - Objective area (centre of the marked area)Voidstorm 40.8, 41.0
/way #2405 40.8 41.0 - Objective areaVoidstorm 39.9, 49.0
/way #2405 39.9 49.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Eating Their Own about 260 yards
- She Started the Fire about 260 yards
- Message to the Molt about 440 yards
- It's Not Just a Rock! about 470 yards
- Sifting Through Void about 470 yards
- Buried in the Dark about 470 yards
- Techno-Magnetic Pulse about 530 yards
- Bursting at the Seams about 530 yards
- Bloodborne Pathogen about 660 yards
- Pestilent Petals about 680 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Masters' Perch, Voidstorm
- Locus Point, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Storyline
The Nethersent
Part 2 of 6.
The domanaar capture mortals from countless realms for their amusement. Help them return home.
Previous: The Nethersent · Next: Drenched In It
- 1The Nethersent
- 2Universal Language
- 3Drenched In It
- 4These Violent Delights
- 5Their Violent Ends
- 6Across Worlds
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Nethersent
<The draenei first tries to speak to you in his native tongue, adapting after you fail to respond.> Men of Void take us to here. Come from sky. Fighting, killing. Want to go back. Help brothers and sisters. Show you.
After this quest
Taken from the storyline's own step order.
- Drenched In It
<Tul'amar looks away from the blood-soaked and mortified Juras, and toward the portal as it flickers to life. She reads it with her powers of the arcane.> Good. Blood is vio... violent? Violent is power. Need more. Now, brothers and sisters.
The storyline at a glance
The Nethersent has 6 steps, from The Nethersent to Across Worlds.
Maps its steps are placed on (steps per map): Voidstorm (3), Slayer's Rise (3).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.