Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.
- Our War Continues - speak with [npc=149269], near to you
- Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]
- The Fury of the Horde - speak with him and follow the orcs down the way to meet him again
- Cleaning Out the Estate - kill enemies to fill the bar
Machines of War and Azerite - collect bombs and guns- With Honor - speak to Rexxar, attack the tank and kill [npc=145922]
- The Hunt Never Ends - go to the marked area
- Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies
- The Day is Won - return to your ship
probably 7k/21k reputation needed to continueSpoiler
- A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]
- It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
Avoiding Lawsuits 101 - speak to [npc=146725]s- The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do
- Necessary Precautions - speak to [npc=145816]
- Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]
- Insurance Policy - click [npc=146074] 3x
- Insurance Renewal - open cages to save the named goblins
Killing on the Side - kill 15 enemies. They also drop [item=164987]
Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent- Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)
- A Goblin's Definition of Success - return to your ship
probably 14k/21k reputation needed to continue
Questline part 1 & 2 took ca. 45 minSpoiler
- 16.10
- Breaking Out Ashvane - meet [npc=147088]
- Face Your Enemy - use [item=165702] at named NPCs
Be More Uniform - collect items from mobs
A Brilliant Distraction - pick up azerite from the ground- Catching a Ride - go to [npc=147135]
- Through the Front Door - use the dialogue option start the scenario
s1: speak to [npc=147205] and watch the roleplay
s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
s3: open the prison and free [npc=147209]
s4: open further cell doors to free the [npc=147349]s
s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
s6: kill [npc=147205]
s7: follow the NPC to the ship (cinematic)
- return to [npc=135691]
Questline part 3 took ca. 15 min
Quest
Our War Continues
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wasn't obvious to me, who just want to do the minimal to unlock allied races, but you have to do all the "foothold quest" before this pops up.
I'm having trouble starting the quest, Sylvanas isn't on the wailing banshee and she isn't giving me the quest for ''our war continues'' either, neither has Nathanos. Spent a little while doing the zuldazar quests in hops of unlocking the zandalari trolls and have just ended up getting trolled by Sylvanas. D=
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53851))
Requirements
Read from the Blizzard quest API.
Description
The work to stop the Alliance is far from over, {name}. King Rastakhan now possesses the Abyssal Scepter that you recovered from the Kul Tirans. He has placed it... in his treasury. The Dark Lady wishes to speak with you regarding the corpse you found at the bottom of the ocean. Derek Proudmoore.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #862 58.4 62.6
Coordinates
- Turn-inZuldazar 58.4, 62.6
/way #862 58.4 62.6 - Objective areaZuldazar 58.5, 62.4
/way #862 58.5 62.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Goblin's Definition of Success same spot
- The Return of Derek Proudmoore same spot
- The Ongoing Campaign same spot
- To Be Forsaken same spot
- Deeper Into Kul Tiras same spot
- Return to Zuldazar same spot
- The Aid of the Tides same spot
- Champion: Lilian Voss same spot
- Operation: Grave Digger same spot
- Operation: Water Wise same spot
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Tusk Isle, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Norwington Assault
Part 1 of 10.
The Alliance and Kul Tirans have gathered their Azerite weapons in the Norwington estate. Stealing these weapons will help turn the tide of the war.
Next: Azerite Denied
- 1Our War Continues
- 2Azerite Denied
- 3The Fury of the Horde
- 4Cleaning Out the Estate
- 5Machines of War and Azerite
- 7The Hunt Never Ends
- 8With Honor
- 9Ride Out to Meet Them
- 10The Day is Won
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Azerite Denied
The Kul Tirans and Alliance are amassing a vast amount of their Azerite and Azerite weapons within Tiragarde Sound. They have a new supply of the resource, thanks to the Kul Tirans' conquest over Lady Ashvane and her company.
The storyline at a glance
Norwington Assault has 10 steps, from Our War Continues to The Day is Won.
Maps its steps are placed on (steps per map): Tiragarde Sound (8), Zuldazar (2).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.