Quest
La'una's Fate
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96099))
Description
The prescription is ready. Now all we have to do, all YOU have to do, is give it to the patient. Don't worry, it'll work. I'm sure of it. Well, I'm mostly sure. Let's say, sixty-seven percent certain. Those are pretty good odds considering the alternative.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Venom Fishing: Proof is in the Ooze about 30 yards
- Venom Fishing: Shell of Yourself about 30 yards
- Venom Fishing: Maddening Concoction about 30 yards
- Venom Fishing: Maximum Potency about 30 yards
- The Vaults of Atal'Utek: Altar of Fangs about 40 yards
- Nature of Her Wounds about 40 yards
- Written by the Victors about 70 yards
- Awakened Evil about 70 yards
- The Children of Ula'tek about 80 yards
- Prey: Something for Astalor about 100 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Somethin' Bad Inside
Part 11 of 11.
Previous: The Final Reagents
- 1Somethin's Not Right
- 2Venemetic
- 3Get the Balance Right
- 4That Fool, Ruma
- 5It's a Satchel, Not a Bag
- 6To the Forum
- 7Sampling the Local Wildlife
- 8Scout Team Seven
- 9What the Scouts Saw
- 10The Final Reagents
- 11La'una's Fate
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Final Reagents
I saw de Children of Ula'tek as well, <name>. Dey both are conjurin' in their separate towers out there. Now it's time to put an end to de threat. We can't have dem comin' out of de Vaults of Atal'Utek and spreadin' dis infection all over Zul'Aman... or farther.
Also counted by Snake Charmed, I'm Sure
Its criteria name 11 quests; others include:
- The Shadow Shard
- A Little Kindness
- Untethering the Two
- Meat and Bone and Soul
- Saving Recruit Jabat
- A Worthy Vigil
- Venom Fishing: Maximum Potency
- Last Promise
The storyline at a glance
Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.
Maps its steps are placed on (steps per map): The Coiled Isle (11).
Other storylines on The Coiled Isle map
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Snake Charmed, I'm Sure: its criteria name 11 quests, this one included.