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Quest

La'una's Fate

A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
Quest ID96099

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96099))

Description

The prescription is ready. Now all we have to do, all YOU have to do, is give it to the patient. Don't worry, it'll work. I'm sure of it. Well, I'm mostly sure. Let's say, sixty-seven percent certain. Those are pretty good odds considering the alternative.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Coiled Isle Quest turn-in no plotted point

Nearby on the The Coiled Isle map

Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Coiled Isle:

  • Tokka's Landing, The Coiled IsleAlliance and Horde · about 140 yards north-east
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 4,200 yards west
  • Shadebasin Watch, Zul'AmanAlliance and Horde · about 4,400 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 2,900 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Somethin' Bad Inside

Part 11 of 11.

Previous: The Final Reagents

  1. 1Somethin's Not Right
  2. 2Venemetic
  3. 3Get the Balance Right
  4. 4That Fool, Ruma
  5. 5It's a Satchel, Not a Bag
  6. 6To the Forum
  7. 7Sampling the Local Wildlife
  8. 8Scout Team Seven
  9. 9What the Scouts Saw
  10. 10The Final Reagents
  11. 11La'una's Fate

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Final ReagentsThe Coiled Isle · Level 90

    I saw de Children of Ula'tek as well, <name>. Dey both are conjurin' in their separate towers out there. Now it's time to put an end to de threat. We can't have dem comin' out of de Vaults of Atal'Utek and spreadin' dis infection all over Zul'Aman... or farther.

Also counted by Snake Charmed, I'm Sure

Its criteria name 11 quests; others include:

The storyline at a glance

Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.

Maps its steps are placed on (steps per map): The Coiled Isle (11).

Other storylines on The Coiled Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.