Tooltip
Encases the caster in a layer of frost that lasts 30 min. The thick ice increases armor, slows melee attackers' movement, and increases the time between their attacks.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Frost Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Chilled.
What it does
Frost Armor is a Frost spell with an instant cast, no range (it targets the caster), a 10 sec cooldown and effects that last 30 min. When cast it applies an aura. It also casts Chilled.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| GCD category | Category id 133 |
| Duration | 30 min |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: -5 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Chilled |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Aura description updated (patch 12.1.0)
Comments
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