Tooltip
Encases the caster in a layer of frost that lasts until cancelled. The thick ice increases armor, slows melee attackers' movement, and increases the time between their attacks.
How it works
Each cast of Frost Armor costs 10 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Frost Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 22. Its base value is 92.4623.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Chilled.
What it does
Frost Armor is a Frost spell with an instant cast, no range (it targets the caster), a 10 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura. It also casts Chilled.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Cost | 10 Mana |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| GCD category | Category id 133 |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 22 Value: 92.4623 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Chilled |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.