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Magnetic Pull

Spell

Magnetic Pull

Physical

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Instant castTower 100

Physical spell.

Magnetic Pull

How it works

Magnetic Pull is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 124, which the datamine does not name.
  2. Effect 2 is effect type 77, which the datamine does not name.

What it does

Magnetic Pull is a spell with an instant cast and a range of 100 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
Effect #1Effect 124
Effect #2Effect 77

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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