How it works
Magnetic Pull is built from 2 client effects, applied in this order:
- Effect 1 is effect type 124, which the datamine does not name.
- Effect 2 is effect type 77, which the datamine does not name.
What it does
Magnetic Pull is a spell with an instant cast and a range of 100 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | Effect 124 |
| Effect #2 | Effect 77 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.