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Magnetic Pull

Spell

Magnetic Pull

Physical

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Instant cast6 sec cooldownAnywhere - Unlimited

Pulls an enemy target from the opposite platform to the caster.

Magnetic Pull

Tooltip

Pulls an enemy target from the opposite platform to the caster.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Magnetic Pull is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 200 yards.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 200 yards.

What it does

Magnetic Pull is a spell with an instant cast, an unlimited range and a 6 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Cooldown6 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 200 yards
Effect #2Dummy (3)
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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