Spell
Overcharge
Nature
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
Tooltip
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
How it works
Overcharge is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 163.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 40 per tick. It ticks every 1 sec.
What it does
Overcharge is a Nature spell with an instant cast and a range of 100 yards. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 163 Misc value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 40 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overcharge appears in: 1 talent.
Talents
- Overcharge for Shaman (Elemental, Enhancement, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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