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Overcharge

Spell

Overcharge

Nature

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Instant castExtended Range

Blasts a jolt of energy into their target, inflicting 6 Nature damage every 1.5 sec for 12 sec.

Overcharge

Tooltip

Blasts a jolt of energy into their target, inflicting 6 Nature damage every 1.5 sec for 12 sec. If the effect persists without being dispelled, then the player is stunned for 5 sec.

How it works

Its dispel type is client id 1. Its aura has a 15% chance to proc when its trigger condition is met. It can proc at most once every 5 sec.

Overcharge is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). It triggers Overcharge.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It ticks every 1.5 sec, 8 times over the full 12 sec (48 base in total).

What it does

Overcharge is a Nature spell with an instant cast, a range of 50 yards and effects that last 12 sec. When cast it applies an aura every 1.5 sec. It also casts Overcharge (record #469800).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50 yards (Extended Range)
Cast timeInstant
Duration12 sec
Dispel typeDispel type id 1
Proc chance15%
Proc cooldown5 sec
Effect #1Dummy (3)
Trigger spell: Overcharge
Effect #2Apply Aura (6)
Aura type id 3
Value: 6
Period: every 1.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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