Tooltip
Blasts a jolt of energy into their target, inflicting 6 Nature damage every 1.5 sec for 12 sec. If the effect persists without being dispelled, then the player is stunned for 5 sec.
How it works
Its dispel type is client id 1. Its aura has a 15% chance to proc when its trigger condition is met. It can proc at most once every 5 sec.
Overcharge is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It triggers Overcharge.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It ticks every 1.5 sec, 8 times over the full 12 sec (48 base in total).
What it does
Overcharge is a Nature spell with an instant cast, a range of 50 yards and effects that last 12 sec. When cast it applies an aura every 1.5 sec. It also casts Overcharge (record #469800).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | 15% |
| Proc cooldown | 5 sec |
| Effect #1 | Dummy (3) Trigger spell: Overcharge |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6 Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.