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Overcharge

Spell

Overcharge

Nature

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Instant castThree Hundred Yards

Upon reaching 100 energy the Lightning Elemental overchages, increasing its health by 1000% and Nature damage by 200%.

Overcharge

Tooltip

Upon reaching 100 energy the Lightning Elemental overchages, increasing its health by 1000% and Nature damage by 200%.

How it works

Overcharge is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 370.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 1000.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 200.

What it does

Overcharge is a Nature spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 370
Misc value: 176
Effect #2Apply Aura (6)
Aura type id 79
Value: 1000
Misc value: 8
Effect #3Apply Aura (6)
Aura type id 61
Value: 200
Misc value: 3000

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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