Tooltip
Upon reaching 100 energy the Lightning Elemental overchages, increasing its health by 1000% and Nature damage by 200%.
How it works
Overcharge is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 370.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 1000.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 200.
What it does
Overcharge is a Nature spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 370 Misc value: 176 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 1000 Misc value: 8 |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 200 Misc value: 3000 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.