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Overcharge

Spell

Overcharge

Physical

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Instant cast30 sec cooldownSelf Only

Overcharge the Goliath, increasing damage done by 50%, movement speed by 11%, and trampling units underfoot.

Overcharge

Tooltip

Overcharge the Goliath, increasing damage done by 50%, movement speed by 11%, and trampling units underfoot.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Overcharge is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 150.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 395.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 437. Its base value is 11.

What it does

Overcharge is a spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 10 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown30 sec
Global cooldownNone
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 79
Value: 150
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 395
Misc value: 21575
Effect #3Apply Aura (6)
Aura type id 437
Value: 11

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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