Tooltip
Overcharge the Goliath, increasing damage done by 50%, movement speed by 11%, and trampling units underfoot.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Overcharge is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 150.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 395.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 437. Its base value is 11.
What it does
Overcharge is a spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 150 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 395 Misc value: 21575 |
| Effect #3 | Apply Aura (6) Aura type id 437 Value: 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.