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Overcharge

Spell

Overcharge

Physical

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Instant castFifteen yards

Discharges ALL unstable current stored in the Coiled Current Culler.

Overcharge

Tooltip

Discharges ALL unstable current stored in the Coiled Current Culler.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec. It triggers Discharge.

What it does

Overcharge is a spell with an instant cast, a range of 15 yards and effects that last 2 sec. When cast it applies an aura every 2 sec. It also casts Discharge.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast timeInstant
Duration2 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Discharge

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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