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Overload

Spell

Overload

HolyNatureShadowArcane

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Instant castTwo-Hundred Yard Range

The Unstable Core begins to, unleashing orbs of energy that inflict 35 Cosmic damage to enemies.

Overload

Tooltip

The Unstable Core begins to, unleashing orbs of energy that inflict 35 Cosmic damage to enemies.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 3 yards.

What it does

Overload is a Holy, Nature, Shadow and Arcane spell with an instant cast and a range of 200 yards. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 35) in a 3 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1School Damage (2)
Value: 35
Radius: 3 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overload appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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