Tooltip
Restorative waves wash over a friendly target, healing them every 1.5 sec for 15 sec.
How it works
Riptide is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 2 per tick. It ticks every 1.5 sec, 10 times over the full 15 sec (20 base in total).
What it does
Riptide is a Nature spell with an instant cast, a range of 40 yards and effects that last 15 sec. When cast it applies an aura every 1.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | Effect 136 Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 2 Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.