Spell
Riptide
Nature
Restorative waters wash over a friendly target, healing them for 4.90593 and an additional 9.81187 over 15 sec.
Tooltip
Restorative waters wash over a friendly target, healing them for 4.90593 and an additional 9.81187 over 15 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Riptide is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 4.9059.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 1.9624 per tick. It ticks every 3 sec, 5 times over the full 15 sec (9.81 base in total).
What it does
Riptide is a Nature spell with an instant cast, a range of 40 yards, a 6 sec cooldown and effects that last 15 sec. When cast it heals (base value 4.9059) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Heal (10) Value: 4.9059 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 1.9624 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.