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Sever

Spell

Sever

Physical

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1.8 sec3 sec cooldownVision Range (AOI)

Inflicts 35 Physical damage to an additional 4 Physical damage to an enemy every 1 sec for 8 sec.

Sever

Tooltip

Inflicts 35 Physical damage to an additional 4 Physical damage to an enemy every 1 sec for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Sever is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 35.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 8 times over the full 8 sec (32 base in total).

What it does

Sever is a Physical spell with a 1.8 sec cast, a range of 100 yards, a 3 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 35) and applies an aura with the bleeding mechanic every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time1.8 sec
Cooldown3 sec
Global cooldownNone
Duration8 sec
Effect #1School Damage (2)
Value: 35
Chain targets: 1
Effect #2Apply Aura (6)
Aura type id 3
Value: 4
Mechanic: Bleeding
Period: every 1 sec
Chain targets: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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