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Slam

Spell

Slam

Physical

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1.5 secSelf Only

Inflicts 27.5 Physical damage to all players and interrupts casting for 1.5 sec.

Slam

Tooltip

Inflicts 27.5 Physical damage to all players and interrupts casting for 1.5 sec.

How it works

Slam is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 27.5. Its area radius is 200 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic. Its area radius is 200 yards.

What it does

Slam is a Physical spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 1.5 sec. When cast it deals Physical damage (base value 27.5) in a 200 yard radius and interrupts spellcasting with the interrupted mechanic in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
Duration1.5 sec
Effect #1School Damage (2)
Value: 27.5
Radius: 200 yards
Effect #2Interrupt Cast (68)
Mechanic: Interrupted
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Slam appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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