Tooltip
Spin around in a circle, inflicting 900 Nature damage to enemies.
How it works
Unstable Soul is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 6 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 900. Its area radius is 6 yards.
- Effect 3 is Instakill (effect type 1).
- Effect 4 is Trigger Spell (effect type 64). It triggers Root Self.
What it does
Unstable Soul is an Arcane spell with a 3.5 sec cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 900) in a 6 yard radius and kills the target outright. It also casts Root Self.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 3.5 sec |
| Effect #1 | Dummy (3) Radius: 6 yards |
| Effect #2 | Weapon % Damage (31) Value: 900 Radius: 6 yards |
| Effect #3 | Instakill (1) |
| Effect #4 | Trigger Spell (64) Trigger spell: Root Self |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.