Arcane Mage Talents
The full Arcane Mage talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
Class Talents 43
Shields you with an arcane force, absorbing damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%.
Alters the fabric of time, returning you to your current location and health when cast a second time, or after sec. Effect negated by long distance or death.
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Reduces the cooldown of Temporal Realignment by 5 sec.
The cooldown of Ice Block is reduced by 30 sec.
Hypothermia's duration is reduced by 10 sec.
Reduces magic damage taken by 4%.
Arcane Intellect grants you an additional 2% Intellect.
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Counterspell's cooldown is reduced by 5 sec.
Enemies in a 12 yd cone in front of you take Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.
Pulses arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Removes all Curses from a friendly target.
Mirror Image's cooldown is reduced by 30 sec.
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.
Teleports you yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.
Shimmer's cooldown is reduced by 2 sec.
Counterspell prevents casting for an additional 1.1 sec.
Critical strike bonus is removed when the affected spell critically strikes.
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by sec.
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.
Frost Nova duration is increased by 2 sec.
Frost Nova now has charges.
Increases critical strike chance by 2%.
Increases Haste by 2%.
Greater Invisibility increases your movement speed by 20% for 6 sec.
Reduces the cooldown of Invisibility by 60 sec.
The critical strike damage of your spells is increased by 5%.
Multiple instances may overlap.
The cooldowns of Blink and Shimmer are reduced by 3 sec.
Your mana costs are reduced by 5%.
Your Mastery is increased by 3%.
The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Causes a whirl of icy wind around the enemy, dealing Frost damage to the target and all other enemies within yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
The cooldowns of your loss of control spells are reduced by 5 sec.
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Casting your barrier removes all snare effects.
You and your allies within yards instantly become invisible for 12 sec. Taking any action will cancel the effect.
When your Barrier is removed, reduce its cooldown by 5 sec.
Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Shimmer gains an additional charge.
After casting Shimmer, it is replaced with Reflection for 8 sec. Castable while casting and unaffected by the global cooldown.
Prismatic Barrier gains an additional charge and further reduces magic damage taken by 5%.
Arcane Talents 38
Requires Clearcasting Launches waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of Arcane damage.
Arcane Missiles channels 20% faster.
Clearcasting can stack up to 2 additional times.
For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage.
A pulse of Arcane magic erupts from underneath your target, dealing Arcane damage to all enemies within yds. Damage reduced beyond 5 targets. Generates 1 Arcane Charges for each enemy struck.
Expend all of your current mana to annihilate your enemy target and nearby enemies for up to Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. Generates Clearcasting.
Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.
Arcane Pulse has a 50% chance to repeat its explosion at 30% effectiveness.
Causes your next Arcane Blasts to be instant cast and deal 100% of normal damage.
Arcane Missiles and Evocation can now be channeled while moving.
Arcane Surge's damage is increased by an additional 50% based on your mana spent.
Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 60 min.
Arcane Orb gains 1 additional charge. Arcane Orb damage increased by 15%.
Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.
Arcane Missiles fires 2 additional missiles.
Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.
During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to restore 2% of your maximum mana.
Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 1 stacks of Arcane Salvo. Casting Prismatic Bolt grants 4 stacks of Arcane Salvo.
Reduces Arcane Blast's mana cost by 5% and increases its damage by 8%.
Your Haste is increased by 2%.
Arcane Missiles now damages 2 additional targets at 50% effectiveness.
Casting Touch of the Magi grants Clearcasting.
Direct damage you deal to enemies affected by Nether Flux, causes an explosion that deals Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Arcane Barrage deals 8% increased damage per target it hits beyond the first.
Arcane Blast generates an additional Arcane Charge.
Increases your mana regeneration by 1500% for 3 sec.
Arcane Barrage grants you 2.1% of your maximum mana per Arcane Charge spent.
Arcane damage dealt is increased based on your current mana, up to 6% at full mana.
Each wave of Arcane Missiles has a 50% chance to grant 1 additional stacks of Arcane Salvo.
Clearcasting has a 3% increased chance to proc.
Arcane Charges increase the damage of Arcane Blast and Arcane Barrage by an additional 10%.
When a spell consumes Clearcasting, its damage is increased by 20%.
Arcane Salvo damage bonus increased by 2%.
Each wave of Arcane Missiles has a 50% chance to grant you 1 Arcane Charge. Arcane Missiles damage increased by 20%.
Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.
The damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.
Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.
Casting Arcane Orb fires 2 additional Arcane Orbs at 50% effectiveness.
Arcane Barrage has a 4% chance per stack of Arcane Salvo to launch an Arcane Orb in front of you at 100% effectiveness.
Spellslinger 14
A character picks one of these trees. The ones below are the hero trees this spec is eligible for in the current build.
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. ]
Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.
Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.
Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.
Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.
Gaining Clearcasting conjures 2 Arcane Splinters.
You have 40% increased movement speed during Alter Time and Evocation.
While in combat, Blink summons a Mirror Image at your previous location.
40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Your Prismatic Barrier can absorb up to 25% more damage based on your missing health. Max effectiveness when under 25% health.
Your Mirror Image summons 1 extra copies of you.
Direct damage from Arcane Splinters have a 25% chance to grant 1 stacks Arcane Salvo.
Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.
Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.
Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.
Casting Arcane Surge generates 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.
Sunfury 14
A character picks one of these trees. The ones below are the hero trees this spec is eligible for in the current build.
Casting a damaging spell has a 6% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time.
Multiple applications may overlap.
When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle.
Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%.
Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target.
The bonuses provided by your Barrier spells persist at 100% effectiveness for an additional 8 sec after your Barrier is removed.
The cooldown of Alter Time is reduced by 10 sec.
When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Your Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.
After casting Arcane Surge, your next Shimmer will cause a Blast Wave at your previous location, dealing Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.
Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.
Each time your Phoenix casts a spell, gain 1 stack of Mana Cascade. Exceptional spells grant 1 additional stacks.
Your chance to generate a Spellfire Sphere is increased by 6%. Spellfire Spheres grant an additional 1% spell damage.
Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%.
When your Arcane Phoenix expires it empowers you, granting Arcane Soul for 4.1 sec. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.
About the Arcane Mage talent tree
The Arcane Mage talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Arcane specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; open one for its in-game tooltip, the other specs that take it, and the patches that changed it. Use the calculator above to build and share a spec.