Frost Mage Talents
Frost Mage talents, row by row
Class Talents 43
Row 1
Shields you with ice, absorbing damage and increasing your armor for 1 min. Melee attacks against you reduce the attacker's movement speed by 50%.
Row 2
Alters the fabric of time, returning you to your current location and health when cast a second time, or after sec. Effect negated by long distance or death.
Connected from Ice Barrier
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Connected from Ice Barrier
Row 3
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Connected from Alter Time
Reduces the cooldown of Temporal Realignment by 5 sec.
Connected from Alter Time
The cooldown of Ice Block is reduced by 30 sec.
Connected from Ice Block
Hypothermia's duration is reduced by 10 sec.
Connected from Ice Block
Row 4
Reduces magic damage taken by 4%.
Connected from Master of Time, Time Walk or Temporal Realignment
Arcane Intellect grants you an additional 2% Intellect.
Connected from Winter's Protection, Master of Time
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
Connected from Frost Conditioning, Winter's Protection
Row 5 opens at 8 points spent in Class Talents
Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Connected from Arcane Warding
Counterspell's cooldown is reduced by 5 sec.
Connected from Inspired Intellect, Arcane Warding
Enemies in a 12 yd cone in front of you take Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.
Pulses arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within range, and knocking them upward. A primary enemy target will take 100% increased damage.
Connected from Inspired Intellect
Removes all Curses from a friendly target.
Connected from Inspired Intellect, Mirror Image
Mirror Image's cooldown is reduced by 30 sec.
Connected from Mirror Image
Row 6 opens at 8 points spent in Class Talents
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.
Connected from Spellsteal
Teleports you yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.
Shimmer's cooldown is reduced by 2 sec.
Connected from Quick Witted, Spellsteal
Counterspell prevents casting for an additional 1.1 sec.
Connected from Quick Witted
Critical strike bonus is removed when the affected spell critically strikes.
Connected from Remove Curse, Quick Witted, Dragon's Breath or Supernova
Connected from Remove Curse
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.
Connected from Remove Curse, Improved Conjuration
Row 7 opens at 8 points spent in Class Talents
Frost Nova duration is increased by 2 sec.
Frost Nova now has charges.
Connected from Shimmer or Improved Blink, Improved Spellsteal
Connected from Shimmer or Improved Blink
Increases critical strike chance by 2%.
Connected from Shimmer or Improved Blink, Overflowing Energy, Improved Counterspell
Connected from Overflowing Energy
Increases Haste by 2%.
Connected from Overflowing Energy, Greater Invisibility, Improved Remove Curse
Greater Invisibility increases your movement speed by 20% for 6 sec.
Connected from Greater Invisibility
Reduces the cooldown of Invisibility by 60 sec.
Connected from Greater Invisibility
Row 8 opens at 20 points spent in Class Talents
The critical strike damage of your spells is increased by 5%.
Connected from Improved Frost Nova or Ice Ward, Tome of Rhonin, Captured Thoughts
Multiple instances may overlap.
Connected from Tome of Rhonin
The cooldowns of Blink and Shimmer are reduced by 3 sec.
Connected from Tome of Antonidas, Tome of Rhonin, Improved Warding
Your mana costs are reduced by 5%.
Connected from Tome of Antonidas
Your Mastery is increased by 3%.
Connected from Incantation of Swiftness, Master of Escape, Tome of Antonidas
Row 9 opens at 20 points spent in Class Talents
The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Connected from Charm of Aegwynn
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Causes a whirl of icy wind around the enemy, dealing Frost damage to the target and all other enemies within range, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Connected from Charm of Aegwynn
The cooldowns of your loss of control spells are reduced by 5 sec.
Connected from Flow of Time, Charm of Aegwynn, Brainstorm
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Connected from Flow of Time
Casting your barrier removes all snare effects.
Connected from Charm of Medivh, Flow of Time, Mana Confluence
You and your allies within range instantly become invisible for 12 sec. Taking any action will cancel the effect. [Does not affect allies in combat.]
Connected from Charm of Medivh
When your Barrier is removed, reduce its cooldown by 5 sec.
Connected from Charm of Medivh
Row 10 opens at 20 points spent in Class Talents
Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Connected from Freezing Cold or Ice Nova, Permafrost Bauble, Time Manipulation
Shimmer gains an additional charge.
After casting Shimmer, it is replaced with Reflection for 8 sec. Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.
Connected from Ring of Frost or Mass Polymorph, Time Manipulation, Energized Barriers
Ice Barrier gains an additional charge and reduces your physical damage taken by 10%.
Connected from Mass Invisibility, Barrier Diffusion, Energized Barriers
Frost Talents 38
Row 1
Quickly fling a shard of ice at the target, dealing Frost damage. Shatters 4 stacks of Freezing.
Row 2
Ice shards pelt the target area, dealing Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected location
Connected from Ice Lance
Frostfire Bolt has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks.
Connected from Ice Lance
Row 3
When Frostfire Bolt critically strikes, it applies 1 additional stacks of Freezing. Each stack of Freezing that you Shatter deals damage to nearby enemies. Damage reduced beyond 5 targets.
Connected from Blizzard
Upon generating 5 Icicles, Frostfire Bolt upgrades to Glacial Spike for its next cast. Conjures a massive spike of ice that impales your target, dealing damage and slowing the target's movement speed by 50% for 8 sec. Shatters 5 stacks of Freezing.
Connected from Fingers of Frost
Row 4
Unleash a flurry of ice, striking the target 3 times for a total of Frostfire damage. Applies 3 stacks of Freezing.
Connected from Frostbite
Resets the cooldown of your Ice Barrier, Frost Nova, Ice Cold, and Ice Block.
Ice Block now has an additional charge and its cooldown is reduced by 30 sec.
Connected from Frostbite, Icicles
Launches an orb of swirling ice in front of you, dealing up to Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.
Connected from Icicles
Row 5 opens at 8 points spent in Frost Talents
Connected from Flurry
Frostfire Bolt and Flurry critical strike damage increased by 20%.
Connected from Flurry
Applies stacks of Freezing over its duration.
Connected from Cold Snap or Glacial Bulwark
Casting Frozen Orb grants 1 stacks of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.
Connected from Frozen Orb
Frozen Orb increases Shatter's damage by 10% for its duration.
Connected from Frozen Orb
Row 6 opens at 8 points spent in Frost Talents
Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.
Connected from Brain Freeze
Your Flurry and Frostfire Bolt spells strike 1 additional target at 50% effectiveness.
Connected from Piercing Cold, Brain Freeze
Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
Connected from Piercing Cold, Ray of Frost
Ray of Frost deals 30% of its damage to 5 nearby enemies.
Ray of Frost damage increased by 30%.
Connected from Ray of Frost
Your Haste is increased by 3%. You gain 5% more Haste from all sources of Haste.
Connected from Ray of Frost, Everlasting Frost
Frozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%.
Connected from Permafrost Lances, Everlasting Frost
Ice Nova now applies 3 stacks of Freezing to up to 5 enemies.
Connected from Permafrost Lances
Row 7 opens at 8 points spent in Frost Talents
Ice Lance strikes 1 additional targets at 50% effectiveness, preferring enemies with more stacks of Freezing.
Connected from Frozen Touch, Splitting Ice, Flash Freeze
Shatter damage has a 50% increased chance to critically strike.
Connected from Splintering Ray or Frigid Focus, Flash Freeze
Shatter's critical strike damage is increased by 50% of your critical strike chance.
Connected from Winter's Blessing, Splintering Ray or Frigid Focus
Frozen Orb has a 100% chance to grant Brain Freeze.
Connected from Cone of Frost, Freezing Rain, Winter's Blessing
Row 8 opens at 20 points spent in Frost Talents
Flurry and Blizzard damage increased by 10%.
Connected from Improved Shatter, Fractured Frost
Ice Lance Shatters 1 additional stacks of Freezing.
Connected from Improved Shatter, Deep Shatter
Frostfire Bolt and Glacial Spike damage increased by 10%.
Connected from Wintertide or White Out, Deep Shatter
Row 9 opens at 20 points spent in Frost Talents
Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.
Connected from Glacial Attunement
Flurry fires 1 additional missiles.
Connected from Glacial Attunement
Flurry has a 12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for Frost damage. Applies 1 stacks of Freezing.
Connected from Glacial Attunement, Heart of Ice
Ray of Frost generates 2 stacks of Fingers of Frost over its duration.
Connected from Heart of Ice
Summons a Water Elemental to follow and fight for you.
Spell damage increased by 3%.
Connected from Rimecaster, Heart of Ice
Glacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.
Glacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.
Connected from Rimecaster
The time it takes to generate an Icicle is reduced by 1.1 sec.
Connected from Rimecaster
Row 10 opens at 20 points spent in Frost Talents
Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.
Connected from Improved Flurry, Freezing Winds
Connected from Glacial Assault, Summon Water Elemental or Lonely Winter, Crystalline Refraction
Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to Frost damage to all enemies within range of its impacts. Each Comet Shatters 1 stacks of Freezing.
Connected from Hailstones, Glacial Chill or Glacial Shatter
Row 11 opens at 20 points spent in Frost Talents
Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing Frost damage and applying 1 stacks of Freezing on contact.
Frostfire 14
Row 1
Launches a bolt of frostfire at the enemy, causing Frostfire damage, slowing movement speed by 50%, and causing an additional Frostfire damage over 8 sec. Applies 1 stacks of Freezing.
Row 2
You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.
Connected from Frostfire Bolt
Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
Connected from Frostfire Bolt
Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.]
Connected from Frostfire Bolt
Connected from Frostfire Bolt
Row 3
Connected from Imbued Warding or Meltdown
Frostfire Bolt's cast time is reduced by 10%.
Frostfire Empowerment stacks 1 additional times and it causes Frostfire Bolt to explode for an additional 20% of its damage.
Connected from Frostfire Empowerment
Blizzard damage increased by 15%.]?a137019[Pyroblast damage increased by 15%. Flamestrike damage increased by 10%.][Ice Lance and Pyroblast have their damage increased by 40%.]
Connected from Elemental Affinity or Flame and Frost
Your Frostfire spells apply Ignite, dealing an additional 30% of their damage over 9 sec.
Connected from Duality
Row 4
The damage of your Frost spells and Fire spells are increased by 4%.
Connected from Heat Sink
Glacial Spike damage increased by 15% and it now explodes on impact, dealing 25% of its damage to up to 5 nearby enemies. Additionally, Glacial Spike now grants Frostfire Empowerment.
Connected from Thermal Conditioning or Severe Temperatures
Meteor damage increased by 20%.]?a137019[Meteor damage increased by 20%. Comet Storm damage increased by 20%.][The damage of Meteor and Comet Storm is increased.]
Connected from Dualcasting Adept
Comet Storm and Glacial Spike now apply Ignite. Your Haste is increased by 2%.
Connected from Molten Chill
Row 5
Damage reduced beyond 8 targets. Damage from Meteor Shatters 1 stacks of Freezing][Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing Fire damage to nearby enemies].
Connected from Flash Freezeburn, Frostfire Infusion, Blast Radius, Elemental Conduit
Spellslinger 14
Row 1
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. Conjure raw Arcane magic into a sharp projectile that deals Arcane damage. ] [ Conjure raw Frost magic into a sharp projectile that deals Frost damage. ]
Row 2
Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.
Connected from Splintering Sorcery
Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.
Connected from Splintering Sorcery
Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.
Connected from Splintering Sorcery
Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.
Gaining Clearcasting conjures 2 Arcane Splinters.
Connected from Splintering Sorcery
Row 3
You have 40% increased movement speed during Alter Time and Evocation.
While in combat, Blink summons a Mirror Image at your previous location.
Connected from Augury Abounds
40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Connected from Force of Will
Your Prismatic Barrier can absorb up to 25% more damage based on your missing health. Max effectiveness when under 25% health.
Your Mirror Image summons 1 extra copies of you.
Connected from Splintering Orbs
Direct damage from Arcane Splinters have a 25% chance to grant 1 stacks Arcane Salvo.
Connected from Attuned Familiar or Shifting Shards
Row 4
Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.
Connected from Slippery Slinging or Look Again
Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.
Connected from Controlled Instincts
Connected from Reactive Barrier or Phantasmal Image
Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.
Connected from Infused Splinters
Row 5
Casting Arcane Surge generates 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.
Connected from Spellfrost Teachings, Polished Focus, Archmage's Wrath, Signature Spell