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Frost Mage Talents

ClassMage
RoleDPS
Talents130
Class talents43
Spec talents38
Hero treesFrostfire, Spellslinger
Choice nodes20
Game build12.1.5
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Frost Mage talents, row by row

Class Talents 43

Row 1

Ice Barrier1 point

Shields you with ice, absorbing damage and increasing your armor for 1 min. Melee attacks against you reduce the attacker's movement speed by 50%.

Row 2

Alter Time1 point

Alters the fabric of time, returning you to your current location and health when cast a second time, or after. Effect negated by long distance or death.

Ice Block1 point

Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.

Row 3

Choose one
Time Walk1 point

Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.

Temporal Realignment1 point

When your health is brought below 25%, your past self corrects your timeline if Alter Time is not on cooldown, instantly restoring 20% of your maximum health and healing you for over 6 sec. This effect places Alter Time on cooldown as if it had been cast.

Master of Time2 ranks

Alter Time's cooldown is reduced by 5 sec.

Winter's Protection2 ranks

Ice Cold's cooldown is reduced by 30 sec.

Frost Conditioning1 point

Hypothermia's duration is reduced by 10 sec.

Row 4

Arcane Warding2 ranks

Magic damage taken reduced by 4%.

Inspired Intellect1 point

Arcane Intellect grants you an additional 2% Intellect.

Mirror Image1 point

Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.

Row 5 opens at 8 points spent in Class Talents

Spellsteal1 point

Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.

Quick Witted1 point

Counterspell's cooldown is reduced by 5 sec.

Choose one
Dragon's Breath1 point

Enemies in a 12 yd cone in front of you take (67% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.

Supernova1 point

Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies, and knocking them upward. A primary enemy target will take 100% increased damage.

Remove Curse1 point

Removes all Curses from a friendly target. If any Curses are successfully removed, you deal additional damage.

Improved Conjuration2 ranks

Mirror Image's cooldown is reduced by 30 sec.

Row 6 opens at 8 points spent in Class Talents

Improved Spellsteal1 point

Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.

Choose one
Shimmer1 point

Teleports you forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.

Improved Blink1 point

Shimmer's cooldown is reduced by 2 sec.

Improved Counterspell1 point

Counterspell prevents casting for an additional 1.1 sec.

Overflowing Energy1 point

Critical strike bonus is removed when the affected spell critically strikes.

Improved Remove Curse1 point

Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased.

Greater Invisibility1 point

Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.

Row 7 opens at 8 points spent in Class Talents

Choose one
Improved Frost Nova1 point

Frost Nova duration is increased by 2 sec.

Ice Ward1 point

Frost Nova gains an additional charge.

Tome of Rhonin1 point

Critical strike chance by 2%.

Tome of Antonidas1 point

Haste increased by 2%.

Incantation of Swiftness2 ranks

Greater Invisibility increases your movement speed by 20% for 6 sec.

Master of Escape1 point

Greater Invisibility's cooldown is reduced by 60 sec.

Row 8 opens at 20 points spent in Class Talents

Charm of Aegwynn1 point

The critical strike damage of your spells is increased by 5%.

Brainstorm1 point

Multiple instances may overlap.

Flow of Time1 point

Shimmer's cooldown is reduced by 3 sec.

Mana Confluence1 point

Your mana costs are reduced by 5%.

Charm of Medivh1 point

Mastery increased by 3%.

Row 9 opens at 20 points spent in Class Talents

Permafrost Bauble1 point

Ice Cold's cooldown is reduced by 30 sec.

Choose one
Freezing Cold1 point

Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.

Ice Nova1 point

Causes a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies, freezing them in place for 2 sec. Damage reduced beyond 8 targets.

Time Manipulation1 point

The cooldowns of your loss of control spells are reduced by 5 sec.

Choose one
Ring of Frost1 point

Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.

Mass Polymorph1 point

Transforms all enemies into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.

Energized Barriers1 point

Casting your barrier removes all snare effects.

Mass Invisibility1 point

You and your allies instantly become invisible for 12 sec. Taking any action will cancel the effect. [Does not affect allies in combat.]

Barrier Diffusion1 point

When your Barrier is removed, reduce its cooldown by 5 sec.

Row 10 opens at 20 points spent in Class Talents

Ice Cold1 point
Choose one
Spatial Manipulation1 point

Shimmer gains an additional charge.

Reflection1 point

After casting Shimmer, it is replaced with Reflection for 8 sec. Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.

Improved Ice Barrier1 point

Ice Barrier gains an additional charge and reduces your physical damage taken by 10%.

Frost Talents 38

Row 1

Ice Lance1 point

Quickly fling a shard of ice at the target, dealing (183.8% of Spell Power) Frost damage. Shatters 4 stacks of Freezing.

Row 2

Choose one
Blizzard1 point

Ice shards pelt the target area, dealing Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected location

Fingers of Frost1 point

Frostfire Bolt has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks.

Row 3

Frostbite1 point

When Frostfire Bolt critically strikes, it applies 1 additional stacks of Freezing. Each stack of Freezing that you Shatter deals (27.3% of Spell Power) damage to nearby enemies. Damage reduced beyond 5 targets.

Icicles1 point

Upon generating 5 Icicles, Frostfire Bolt upgrades to Glacial Spike for its next cast. Conjures a massive spike of ice that impales your target, dealing (1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec. Shatters 5 stacks of Freezing.

Row 4

Flurry1 point

Unleash a flurry of ice, striking the target 3 times for a total of Frostfire damage. Applies 3 stacks of Freezing.

Choose one
Cold Snap1 point

Resets the cooldown of your Ice Barrier, Frost Nova, Ice Cold, and Ice Block.

Glacial Bulwark1 point

Ice Cold gains an additional charge and its cooldown is reduced by 30 sec.

Frozen Orb1 point

Launches an orb of swirling ice in front of you, dealing up to Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.

Row 5 opens at 8 points spent in Frost Talents

Brain Freeze1 point

Frostfire Bolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.

Piercing Cold1 point

Frostfire Bolt and Flurry critical strike damage increased by 20%.

Ray of Frost1 point

Applies of Freezing over its duration.

Everlasting Frost1 point

Casting Frozen Orb grants 1 stacks of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.

Permafrost Lances1 point

Frozen Orb increases Shatter's damage by 10% for its duration.

Row 6 opens at 8 points spent in Frost Talents

Frozen Touch1 point

Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.

Splitting Ice1 point

Your Flurry and Frostfire Bolt spells strike 1 additional target at 50% effectiveness.

Flash Freeze1 point

Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.

Choose one
Splintering Ray1 point

Ray of Frost deals 30% of its damage to 5 nearby enemies.

Frigid Focus1 point

Ray of Frost damage increased by 30%.

Winter's Blessing1 point

Your Haste is increased by 3%. You gain 5% more Haste from all sources of Haste.

Freezing Rain1 point

Frozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%.

Cone of Frost1 point

Ice Nova now applies 3 stacks of Freezing to up to 5 enemies.

Row 7 opens at 8 points spent in Frost Talents

Fractured Frost1 point

Ice Lance strikes 1 additional targets at 50% effectiveness, preferring enemies with more stacks of Freezing.

Improved Shatter1 point

Shatter damage has a 50% increased chance to critically strike.

Deep Shatter1 point

Shatter's critical strike damage is increased by 50% of your critical strike chance.

Choose one
Wintertide1 point

Frozen Orb has a 100% chance to grant Brain Freeze.

White Out1 point

Row 8 opens at 20 points spent in Frost Talents

Glacial Attunement2 ranks

Flurry and Blizzard damage increased by 10%.

Heart of Ice1 point

Ice Lance Shatters 1 additional stacks of Freezing.

Rimecaster2 ranks

Frostfire Bolt and Glacial Spike damage increased by 10%.

Row 9 opens at 20 points spent in Frost Talents

Freezing Winds1 point

Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.

Improved Flurry1 point

Flurry fires 1 additional missiles.

Glacial Assault1 point

Flurry has a 12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (225% of Spell Power) Frost damage. Applies 1 stacks of Freezing.

Crystalline Refraction1 point

Ray of Frost generates 2 stacks of Fingers of Frost over its duration.

Choose one
Summon Water Elemental1 point

Summons a Water Elemental to follow and fight for you.

Lonely Winter1 point

Spell damage increased by 3%.

Choose one
Glacial Chill1 point

Glacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.

Glacial Shatter1 point

Glacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.

Hailstones1 point

The time it takes to generate an Icicle is reduced by 1.1 sec.

Row 10 opens at 20 points spent in Frost Talents

Thermal Void1 point

Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.

Glaciate1 point
Comet Storm1 point

Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to Frost damage to all enemies of its impacts. Each Comet Shatters 1 stacks of Freezing.

Row 11 opens at 20 points spent in Frost Talents

Choose one
Hand of Frost1 point

Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing (500% of Spell Power) Frost damage and applying 1 stacks of Freezing on contact.

Frostfire 14

Row 1

Frostfire Bolt1 point

Launches a bolt of frostfire at the enemy, causing (259.4% of Spell Power) Frostfire damage, slowing movement speed by 50%, and causing an additional (21.6% of Spell Power) Frostfire damage over 8 sec. Applies 1 stacks of Freezing.

Row 2

Choose one
Meltdown1 point

You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.

Frostfire Empowerment1 point

Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, and explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.

Choose one
Flame and Frost1 point

Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.]

Duality1 point

Casting Pyroblast has a chance to also cast a Glacial Spike, dealing (366.2% of Spell Power) Frost damage.

Row 3

Heat Sink1 point
Choose one
Thermal Conditioning1 point

Frostfire Bolt's cast time is reduced by 10%.

Severe Temperatures1 point

Frostfire Empowerment stacks 1 additional times and it causes Frostfire Bolt to explode for an additional 20% of its damage.

Dualcasting Adept1 point

Blizzard damage increased by 15%.]?a137019[Pyroblast damage increased by 15%. Flamestrike damage increased by 15%.][Ice Lance and Pyroblast have their damage increased by 40%.]

Molten Chill1 point

Your Frostfire spells apply Ignite, dealing an additional 30% of their damage over 9 sec.

Row 4

Frostfire Infusion1 point

The damage of your Frost spells and Fire spells are increased by 4%.

Flash Freezeburn1 point

Glacial Spike damage increased by 15% and it now explodes on impact, dealing 25% of its damage to up to 5 nearby enemies. Additionally, Glacial Spike now grants Frostfire Empowerment.

Blast Radius1 point

Meteor damage increased by 20%.]?a137019[Meteor damage increased by 20%. Comet Storm damage increased by 20%.][The damage of Meteor and Comet Storm is increased.]

Elemental Conduit1 point

Comet Storm and Glacial Spike now apply Ignite. Haste increased by 2%.

Row 5

Isothermic Core1 point

Damage reduced beyond 8 targets. Damage from Meteor Shatters 1 stacks of Freezing][Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing (625% of Spell Power) Fire damage to nearby enemies].

Spellslinger 14

Row 1

Splintering Sorcery1 point

Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. : Conjure raw Arcane magic into a sharp projectile that deals (43.6% of Spell Power) Arcane damage. ] [ : Conjure raw Frost magic into a sharp projectile that deals (45.3% of Spell Power) Frost damage. ]

Row 2

Augury Abounds1 point

Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.

Force of Will1 point

Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.

Splintering Orbs1 point

Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.

Choose one
Attuned Familiar1 point

Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.

Shifting Shards1 point

Gaining Clearcasting conjures 2 Arcane Splinters.

Row 3

Choose one
Slippery Slinging1 point

You have 40% increased movement speed during Alter Time and Evocation.

Look Again1 point

While in combat, Shimmer summons a Mirror Image at your previous location.

Controlled Instincts1 point

40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.

Choose one
Reactive Barrier1 point

Your Prismatic Barrier can absorb up to 25% more damage based on your missing health. Max effectiveness when under 25% health.

Phantasmal Image1 point

Casting Mirror Image summons 1 extra copies of you.

Infused Splinters1 point

Direct damage from Arcane Splinters has a 25% chance to grant 1 stacks Arcane Salvo.

Row 4

Archmage's Wrath1 point

Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.

Signature Spell1 point

Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.

Polished Focus1 point

Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.

Row 5

Splinterstorm1 point

Casting Arcane Surge conjures 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.

Best Frost Mage builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Frost Mage players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Frost Mage tree, and tallied what they actually run. 256 decoded loadouts feed this section. Loadouts last read October 13, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 2931

No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2668, Spellslinger hero tree, 74 talents. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZxmZmYGmZmZmZWMzMMjZgAAAzMzssMz0GAAsAAAA2AYZZMzMglZMmZsAAAwMLAzwYAGMA
  2. Build 2 A real loadout from the ladder, best rating 2539, Spellslinger hero tree, 74 talents. Against build 1 it takes Improved Blink, Glacial Bulwark, Blizzard and Shifting Shards and skips Shimmer, Cold Snap, Blizzard and Attuned Familiar. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZzmZGMDzMzMzMLmZGmxMAAAwMzMLLzM2AAgFAAAwGAbLjZmBsMjxMjNAAAmZDYGGDwgBA
  3. Build 3 A real loadout from the ladder, best rating 2350, Spellslinger hero tree, 74 talents. Against build 1 it takes Ice Cold, Incantation of Swiftness, Splintering Ray and Glacial Bulwark and skips Ice Nova, Ring of Frost, Mass Invisibility and Ice Ward. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNzwYZmZmFmZmYGmZmZmZWMzMMjZgAAAzMzssMz0GAAsAAAAWAYbbMzMDmNmxMjNAAAmZDYGGDYGMA

66 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 74 talents in a full loadout. They include Alter Time, Arcane Warding, Archmage's Wrath, Augury Abounds, Brain Freeze, Charm of Aegwynn, Charm of Medivh and Controlled Instincts, plus 58 more.

The ladder is split on Elemental Conduit (53%), Duality (59%), Molten Chill (59%), Severe Temperatures (59%), Frost Conditioning (41%) and Improved Spellsteal (40%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Improved Blink (67%) against Shimmer (33%); Severe Temperatures (59%) against Thermal Conditioning (28%); Attuned Familiar (78%) against Shifting Shards (22%).

Rarely taken but still seen on the ladder: Comet Storm (7%), Glacial Assault (6%), Improved Warding (6%), White Out (6%), Deep Shatter (5%) and Incantation of Swiftness (5%).

Every decoded loadout uses the Spellslinger hero tree.

3v3 Arena: 56 top players, best rating 2673

  1. Build 1 Used by 4 of 56 players (7%), best rating 2567, Spellslinger hero tree, 85 talents. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZDzMYGmZmZmZWMzMjZMzsMjZmtZBAMzMzyyMjNAAYBAAAsBw2yYmZALzDYMzYBAAgZWAmhxMgBDA
  2. Build 2 Used by 3 of 56 players (5%), best rating 2493, Spellslinger hero tree, 88 talents. Against build 1 it takes Frost Conditioning, Elemental Conduit, Molten Chill and Duality and skips Improved Spellsteal. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZbYmBzwMzMzMziZmZMjZmlZMzsNLAgZmZWWmZsBAALAAAgNA2WGzMDYZeAjZGLAAAMzyMDmhxAMYA

64 talents are taken by at least 90% of the 56 3v3 Arena players, out of roughly 86 talents in a full loadout. They include Alter Time, Arcane Warding, Archmage's Wrath, Augury Abounds, Brain Freeze, Charm of Aegwynn, Controlled Instincts and Fingers of Frost, plus 56 more.

The ladder is split on Improved Spellsteal (48%), Elemental Conduit (55%), Severe Temperatures (55%), Molten Chill (57%), Duality (59%) and Overflowing Energy (36%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Severe Temperatures (55%) against Thermal Conditioning (34%); Improved Blink (68%) against Shimmer (32%); Attuned Familiar (75%) against Shifting Shards (25%).

Rarely taken but still seen on the ladder: Glacial Assault (9%), Lonely Winter (9%), Mana Confluence (9%), Temporal Realignment (9%), Glacial Chill (7%) and Ice Cold (7%).

Hero tree split: Spellslinger 96% and Frostfire 4%.

Battleground Blitz: 100 top players, best rating 2719

No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2109, Spellslinger hero tree, 73 talents. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNstMzyMzYzyMzEzwMzMzMziZmxMjZgAAAzMzssMz0GAAsAAAA2AYbZMzMDsYMmZsAAAwMLAzADwgBA
  2. Build 2 A real loadout from the ladder, best rating 2011, Spellslinger hero tree, 73 talents. Against build 1 it takes Permafrost Bauble, Freezing Cold, Quick Witted and Frost Conditioning and skips Ice Nova, Barrier Diffusion, Mass Invisibility and Incantation of Swiftness. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNmlFWmZmZbWMjYmZYMjZWmZmZGjZgAAAzMzssMz0GAAsAAAA2AYbbMjxwsNDmZWWAAAYmNgBzYgBGA
  3. Build 3 A real loadout from the ladder, best rating 2431, Spellslinger hero tree, 74 talents. Against build 1 it takes Permafrost Bauble, Quick Witted, Ice Ward and Temporal Realignment and skips Barrier Diffusion, Improved Frost Nova, Incantation of Swiftness and Piercing Cold. Load in calculatorCAEAche08tHz49KSVf7iKFnyuNmtFzyMzMb2MzgZYmZmZmZxMzwMmBAAAmZmZZZmxGAAsAAAA2AYbbMzMDsMjxMjNAAAmZDYGGDwgBA

55 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 73 talents in a full loadout. They include Alter Time, Charm of Aegwynn, Charm of Medivh, Fingers of Frost, Flow of Time, Flurry, Frostbite and Frozen Orb, plus 47 more.

The ladder is split on Molten Chill (50%), Duality (51%), Attuned Familiar (49%), Severe Temperatures (49%), Overflowing Energy (53%) and Elemental Conduit (46%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Attuned Familiar (49%) against Shifting Shards (45%); Improved Blink (64%) against Shimmer (35%); Summon Water Elemental (64%) against Lonely Winter (31%); Severe Temperatures (49%) against Thermal Conditioning (28%).

Rarely taken but still seen on the ladder: Captured Thoughts (9%), Improved Conjuration (9%), Look Again (9%), White Out (9%), Glacial Chill (8%) and Hailstones (8%).

Hero tree split: Spellslinger 94% and Frostfire 6%.

Where the brackets disagree: Piercing Cold is run by 41% in Battleground Blitz but 11% in 3v3 Arena; Attuned Familiar is run by 78% in Solo Shuffle but 49% in Battleground Blitz; Mass Invisibility is run by 96% in Solo Shuffle but 69% in Battleground Blitz. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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