Frost Mage Talents
Frost Mage talents, row by row
Class Talents 43
Row 1
Shields you with ice, absorbing damage and increasing your armor for 1 min. Melee attacks against you reduce the attacker's movement speed by 50%.
Row 2
Alters the fabric of time, returning you to your current location and health when cast a second time, or after. Effect negated by long distance or death.
Connected from Ice Barrier
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Connected from Ice Barrier
Row 3
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
When your health is brought below 25%, your past self corrects your timeline if Alter Time is not on cooldown, instantly restoring 20% of your maximum health and healing you for over 6 sec. This effect places Alter Time on cooldown as if it had been cast.
Connected from Alter Time
Alter Time's cooldown is reduced by 5 sec.
Connected from Alter Time
Ice Cold's cooldown is reduced by 30 sec.
Connected from Ice Block
Hypothermia's duration is reduced by 10 sec.
Connected from Ice Block
Row 4
Magic damage taken reduced by 4%.
Connected from Master of Time, Time Walk or Temporal Realignment
Arcane Intellect grants you an additional 2% Intellect.
Connected from Winter's Protection, Master of Time
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
Connected from Frost Conditioning, Winter's Protection
Row 5 opens at 8 points spent in Class Talents
Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Connected from Arcane Warding
Counterspell's cooldown is reduced by 5 sec.
Connected from Inspired Intellect, Arcane Warding
Enemies in a 12 yd cone in front of you take (67% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.
Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies, and knocking them upward. A primary enemy target will take 100% increased damage.
Connected from Inspired Intellect
Removes all Curses from a friendly target. If any Curses are successfully removed, you deal additional damage.
Connected from Inspired Intellect, Mirror Image
Mirror Image's cooldown is reduced by 30 sec.
Connected from Mirror Image
Row 6 opens at 8 points spent in Class Talents
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.
Connected from Spellsteal
Teleports you forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.
Shimmer's cooldown is reduced by 2 sec.
Connected from Quick Witted, Spellsteal
Counterspell prevents casting for an additional 1.1 sec.
Connected from Quick Witted
Critical strike bonus is removed when the affected spell critically strikes.
Connected from Remove Curse, Quick Witted, Dragon's Breath or Supernova
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased.
Connected from Remove Curse
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.
Connected from Remove Curse, Improved Conjuration
Row 7 opens at 8 points spent in Class Talents
Frost Nova duration is increased by 2 sec.
Frost Nova gains an additional charge.
Connected from Shimmer or Improved Blink, Improved Spellsteal
Connected from Shimmer or Improved Blink
Critical strike chance by 2%.
Connected from Shimmer or Improved Blink, Overflowing Energy, Improved Counterspell
Connected from Overflowing Energy
Haste increased by 2%.
Connected from Overflowing Energy, Greater Invisibility, Improved Remove Curse
Greater Invisibility increases your movement speed by 20% for 6 sec.
Connected from Greater Invisibility
Greater Invisibility's cooldown is reduced by 60 sec.
Connected from Greater Invisibility
Row 8 opens at 20 points spent in Class Talents
The critical strike damage of your spells is increased by 5%.
Connected from Improved Frost Nova or Ice Ward, Tome of Rhonin, Captured Thoughts
Multiple instances may overlap.
Connected from Tome of Rhonin
Shimmer's cooldown is reduced by 3 sec.
Connected from Tome of Antonidas, Tome of Rhonin, Improved Warding
Your mana costs are reduced by 5%.
Connected from Tome of Antonidas
Mastery increased by 3%.
Connected from Incantation of Swiftness, Master of Escape, Tome of Antonidas
Row 9 opens at 20 points spent in Class Talents
Ice Cold's cooldown is reduced by 30 sec.
Connected from Charm of Aegwynn
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Causes a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Connected from Charm of Aegwynn
The cooldowns of your loss of control spells are reduced by 5 sec.
Connected from Flow of Time, Charm of Aegwynn, Brainstorm
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Transforms all enemies into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Connected from Flow of Time
Casting your barrier removes all snare effects.
Connected from Charm of Medivh, Flow of Time, Mana Confluence
You and your allies instantly become invisible for 12 sec. Taking any action will cancel the effect. [Does not affect allies in combat.]
Connected from Charm of Medivh
When your Barrier is removed, reduce its cooldown by 5 sec.
Connected from Charm of Medivh
Row 10 opens at 20 points spent in Class Talents
Connected from Freezing Cold or Ice Nova, Permafrost Bauble, Time Manipulation
Shimmer gains an additional charge.
After casting Shimmer, it is replaced with Reflection for 8 sec. Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.
Connected from Ring of Frost or Mass Polymorph, Time Manipulation, Energized Barriers
Ice Barrier gains an additional charge and reduces your physical damage taken by 10%.
Connected from Mass Invisibility, Barrier Diffusion, Energized Barriers
Frost Talents 38
Row 1
Quickly fling a shard of ice at the target, dealing (183.8% of Spell Power) Frost damage. Shatters 4 stacks of Freezing.
Row 2
Ice shards pelt the target area, dealing Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected location
Connected from Ice Lance
Frostfire Bolt has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks.
Connected from Ice Lance
Row 3
When Frostfire Bolt critically strikes, it applies 1 additional stacks of Freezing. Each stack of Freezing that you Shatter deals (27.3% of Spell Power) damage to nearby enemies. Damage reduced beyond 5 targets.
Connected from Blizzard
Upon generating 5 Icicles, Frostfire Bolt upgrades to Glacial Spike for its next cast. Conjures a massive spike of ice that impales your target, dealing (1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec. Shatters 5 stacks of Freezing.
Connected from Fingers of Frost
Row 4
Unleash a flurry of ice, striking the target 3 times for a total of Frostfire damage. Applies 3 stacks of Freezing.
Connected from Frostbite
Resets the cooldown of your Ice Barrier, Frost Nova, Ice Cold, and Ice Block.
Ice Cold gains an additional charge and its cooldown is reduced by 30 sec.
Connected from Frostbite, Icicles
Launches an orb of swirling ice in front of you, dealing up to Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.
Connected from Icicles
Row 5 opens at 8 points spent in Frost Talents
Frostfire Bolt has a 25% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.
Connected from Flurry
Frostfire Bolt and Flurry critical strike damage increased by 20%.
Connected from Flurry
Applies of Freezing over its duration.
Connected from Cold Snap or Glacial Bulwark
Casting Frozen Orb grants 1 stacks of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.
Connected from Frozen Orb
Frozen Orb increases Shatter's damage by 10% for its duration.
Connected from Frozen Orb
Row 6 opens at 8 points spent in Frost Talents
Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.
Connected from Brain Freeze
Your Flurry and Frostfire Bolt spells strike 1 additional target at 50% effectiveness.
Connected from Piercing Cold, Brain Freeze
Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
Connected from Piercing Cold, Ray of Frost
Ray of Frost deals 30% of its damage to 5 nearby enemies.
Ray of Frost damage increased by 30%.
Connected from Ray of Frost
Your Haste is increased by 3%. You gain 5% more Haste from all sources of Haste.
Connected from Ray of Frost, Everlasting Frost
Frozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%.
Connected from Permafrost Lances, Everlasting Frost
Ice Nova now applies 3 stacks of Freezing to up to 5 enemies.
Connected from Permafrost Lances
Row 7 opens at 8 points spent in Frost Talents
Ice Lance strikes 1 additional targets at 50% effectiveness, preferring enemies with more stacks of Freezing.
Connected from Frozen Touch, Splitting Ice, Flash Freeze
Shatter damage has a 50% increased chance to critically strike.
Connected from Splintering Ray or Frigid Focus, Flash Freeze
Shatter's critical strike damage is increased by 50% of your critical strike chance.
Connected from Winter's Blessing, Splintering Ray or Frigid Focus
Frozen Orb has a 100% chance to grant Brain Freeze.
Connected from Cone of Frost, Freezing Rain, Winter's Blessing
Row 8 opens at 20 points spent in Frost Talents
Flurry and Blizzard damage increased by 10%.
Connected from Improved Shatter, Fractured Frost
Ice Lance Shatters 1 additional stacks of Freezing.
Connected from Improved Shatter, Deep Shatter
Frostfire Bolt and Glacial Spike damage increased by 10%.
Connected from Wintertide or White Out, Deep Shatter
Row 9 opens at 20 points spent in Frost Talents
Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.
Connected from Glacial Attunement
Flurry fires 1 additional missiles.
Connected from Glacial Attunement
Flurry has a 12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (225% of Spell Power) Frost damage. Applies 1 stacks of Freezing.
Connected from Glacial Attunement, Heart of Ice
Ray of Frost generates 2 stacks of Fingers of Frost over its duration.
Connected from Heart of Ice
Summons a Water Elemental to follow and fight for you.
Spell damage increased by 3%.
Connected from Rimecaster, Heart of Ice
Glacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.
Glacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.
Connected from Rimecaster
The time it takes to generate an Icicle is reduced by 1.1 sec.
Connected from Rimecaster
Row 10 opens at 20 points spent in Frost Talents
Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.
Connected from Improved Flurry, Freezing Winds
Connected from Glacial Assault, Summon Water Elemental or Lonely Winter, Crystalline Refraction
Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to Frost damage to all enemies of its impacts. Each Comet Shatters 1 stacks of Freezing.
Connected from Hailstones, Glacial Chill or Glacial Shatter
Row 11 opens at 20 points spent in Frost Talents
Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing (500% of Spell Power) Frost damage and applying 1 stacks of Freezing on contact.
Frostfire 14
Row 1
Launches a bolt of frostfire at the enemy, causing (259.4% of Spell Power) Frostfire damage, slowing movement speed by 50%, and causing an additional (21.6% of Spell Power) Frostfire damage over 8 sec. Applies 1 stacks of Freezing.
Row 2
You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.
Connected from Frostfire Bolt
Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, and explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
Connected from Frostfire Bolt
Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.]
Connected from Frostfire Bolt
Casting Pyroblast has a chance to also cast a Glacial Spike, dealing (366.2% of Spell Power) Frost damage.
Connected from Frostfire Bolt
Row 3
Connected from Imbued Warding or Meltdown
Frostfire Bolt's cast time is reduced by 10%.
Frostfire Empowerment stacks 1 additional times and it causes Frostfire Bolt to explode for an additional 20% of its damage.
Connected from Frostfire Empowerment
Blizzard damage increased by 15%.]?a137019[Pyroblast damage increased by 15%. Flamestrike damage increased by 15%.][Ice Lance and Pyroblast have their damage increased by 40%.]
Connected from Elemental Affinity or Flame and Frost
Your Frostfire spells apply Ignite, dealing an additional 30% of their damage over 9 sec.
Connected from Duality
Row 4
The damage of your Frost spells and Fire spells are increased by 4%.
Connected from Heat Sink
Glacial Spike damage increased by 15% and it now explodes on impact, dealing 25% of its damage to up to 5 nearby enemies. Additionally, Glacial Spike now grants Frostfire Empowerment.
Connected from Thermal Conditioning or Severe Temperatures
Meteor damage increased by 20%.]?a137019[Meteor damage increased by 20%. Comet Storm damage increased by 20%.][The damage of Meteor and Comet Storm is increased.]
Connected from Dualcasting Adept
Comet Storm and Glacial Spike now apply Ignite. Haste increased by 2%.
Connected from Molten Chill
Row 5
Damage reduced beyond 8 targets. Damage from Meteor Shatters 1 stacks of Freezing][Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing (625% of Spell Power) Fire damage to nearby enemies].
Connected from Flash Freezeburn, Frostfire Infusion, Blast Radius, Elemental Conduit
Spellslinger 14
Row 1
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. : Conjure raw Arcane magic into a sharp projectile that deals (43.6% of Spell Power) Arcane damage. ] [ : Conjure raw Frost magic into a sharp projectile that deals (45.3% of Spell Power) Frost damage. ]
Row 2
Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.
Connected from Splintering Sorcery
Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.
Connected from Splintering Sorcery
Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.
Connected from Splintering Sorcery
Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.
Gaining Clearcasting conjures 2 Arcane Splinters.
Connected from Splintering Sorcery
Row 3
You have 40% increased movement speed during Alter Time and Evocation.
While in combat, Shimmer summons a Mirror Image at your previous location.
Connected from Augury Abounds
40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Connected from Force of Will
Your Prismatic Barrier can absorb up to 25% more damage based on your missing health. Max effectiveness when under 25% health.
Casting Mirror Image summons 1 extra copies of you.
Connected from Splintering Orbs
Direct damage from Arcane Splinters has a 25% chance to grant 1 stacks Arcane Salvo.
Connected from Attuned Familiar or Shifting Shards
Row 4
Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.
Connected from Slippery Slinging or Look Again
Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.
Connected from Controlled Instincts
Connected from Reactive Barrier or Phantasmal Image
Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.
Connected from Infused Splinters
Row 5
Casting Arcane Surge conjures 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.
Connected from Spellfrost Teachings, Polished Focus, Archmage's Wrath, Signature Spell
Best Frost Mage builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Frost Mage players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Frost Mage tree, and tallied what they actually run. 256 decoded loadouts feed this section. Loadouts last read October 13, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 2931
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZxmZmYGmZmZmZWMzMMjZgAAAzMzssMz0GAAsAAAA2AYZZMzMglZMmZsAAAwMLAzwYAGMA - Build 2 Against build 1 it takes Improved Blink, Glacial Bulwark, Blizzard and Shifting Shards and skips Shimmer, Cold Snap, Blizzard and Attuned Familiar. Load in calculator
CAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZzmZGMDzMzMzMLmZGmxMAAAwMzMLLzM2AAgFAAAwGAbLjZmBsMjxMjNAAAmZDYGGDwgBA - Build 3 Against build 1 it takes Ice Cold, Incantation of Swiftness, Splintering Ray and Glacial Bulwark and skips Ice Nova, Ring of Frost, Mass Invisibility and Ice Ward. Load in calculator
CAEAche08tHz49KSVf7iKFnyuNzwYZmZmFmZmYGmZmZmZWMzMMjZgAAAzMzssMz0GAAsAAAAWAYbbMzMDmNmxMjNAAAmZDYGGDYGMA
66 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 74 talents in a full loadout. They include Alter Time, Arcane Warding, Archmage's Wrath, Augury Abounds, Brain Freeze, Charm of Aegwynn, Charm of Medivh and Controlled Instincts, plus 58 more.
The ladder is split on Elemental Conduit (53%), Duality (59%), Molten Chill (59%), Severe Temperatures (59%), Frost Conditioning (41%) and Improved Spellsteal (40%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Improved Blink (67%) against Shimmer (33%); Severe Temperatures (59%) against Thermal Conditioning (28%); Attuned Familiar (78%) against Shifting Shards (22%).
Rarely taken but still seen on the ladder: Comet Storm (7%), Glacial Assault (6%), Improved Warding (6%), White Out (6%), Deep Shatter (5%) and Incantation of Swiftness (5%).
Every decoded loadout uses the Spellslinger hero tree.
3v3 Arena: 56 top players, best rating 2673
- Build 1 Load in calculator
CAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZDzMYGmZmZmZWMzMjZMzsMjZmtZBAMzMzyyMjNAAYBAAAsBw2yYmZALzDYMzYBAAgZWAmhxMgBDA - Build 2 Against build 1 it takes Frost Conditioning, Elemental Conduit, Molten Chill and Duality and skips Improved Spellsteal. Load in calculator
CAEAche08tHz49KSVf7iKFnyuNmtlZWmZmZbYmBzwMzMzMziZmZMjZmlZMzsNLAgZmZWWmZsBAALAAAgNA2WGzMDYZeAjZGLAAAMzyMDmhxAMYA
64 talents are taken by at least 90% of the 56 3v3 Arena players, out of roughly 86 talents in a full loadout. They include Alter Time, Arcane Warding, Archmage's Wrath, Augury Abounds, Brain Freeze, Charm of Aegwynn, Controlled Instincts and Fingers of Frost, plus 56 more.
The ladder is split on Improved Spellsteal (48%), Elemental Conduit (55%), Severe Temperatures (55%), Molten Chill (57%), Duality (59%) and Overflowing Energy (36%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Severe Temperatures (55%) against Thermal Conditioning (34%); Improved Blink (68%) against Shimmer (32%); Attuned Familiar (75%) against Shifting Shards (25%).
Rarely taken but still seen on the ladder: Glacial Assault (9%), Lonely Winter (9%), Mana Confluence (9%), Temporal Realignment (9%), Glacial Chill (7%) and Ice Cold (7%).
Hero tree split: Spellslinger 96% and Frostfire 4%.
Battleground Blitz: 100 top players, best rating 2719
No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CAEAche08tHz49KSVf7iKFnyuNstMzyMzYzyMzEzwMzMzMziZmxMjZgAAAzMzssMz0GAAsAAAA2AYbZMzMDsYMmZsAAAwMLAzADwgBA - Build 2 Against build 1 it takes Permafrost Bauble, Freezing Cold, Quick Witted and Frost Conditioning and skips Ice Nova, Barrier Diffusion, Mass Invisibility and Incantation of Swiftness. Load in calculator
CAEAche08tHz49KSVf7iKFnyuNmlFWmZmZbWMjYmZYMjZWmZmZGjZgAAAzMzssMz0GAAsAAAA2AYbbMjxwsNDmZWWAAAYmNgBzYgBGA - Build 3 Against build 1 it takes Permafrost Bauble, Quick Witted, Ice Ward and Temporal Realignment and skips Barrier Diffusion, Improved Frost Nova, Incantation of Swiftness and Piercing Cold. Load in calculator
CAEAche08tHz49KSVf7iKFnyuNmtFzyMzMb2MzgZYmZmZmZxMzwMmBAAAmZmZZZmxGAAsAAAA2AYbbMzMDsMjxMjNAAAmZDYGGDwgBA
55 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 73 talents in a full loadout. They include Alter Time, Charm of Aegwynn, Charm of Medivh, Fingers of Frost, Flow of Time, Flurry, Frostbite and Frozen Orb, plus 47 more.
The ladder is split on Molten Chill (50%), Duality (51%), Attuned Familiar (49%), Severe Temperatures (49%), Overflowing Energy (53%) and Elemental Conduit (46%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Attuned Familiar (49%) against Shifting Shards (45%); Improved Blink (64%) against Shimmer (35%); Summon Water Elemental (64%) against Lonely Winter (31%); Severe Temperatures (49%) against Thermal Conditioning (28%).
Rarely taken but still seen on the ladder: Captured Thoughts (9%), Improved Conjuration (9%), Look Again (9%), White Out (9%), Glacial Chill (8%) and Hailstones (8%).
Hero tree split: Spellslinger 94% and Frostfire 6%.
Where the brackets disagree: Piercing Cold is run by 41% in Battleground Blitz but 11% in 3v3 Arena; Attuned Familiar is run by 78% in Solo Shuffle but 49% in Battleground Blitz; Mass Invisibility is run by 96% in Solo Shuffle but 69% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).