Retribution Paladin Talents
Retribution Paladin talents, row by row
Class Talents 54
Row 1
Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.
Row 2
Learn Concentration Aura, Devotion Aura, and Crusader Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Increases mounted speed by 20% for all party and raid members within 40 yds.
Row 3
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Connected from Lay on Hands
Hammer of Justice's cooldown is reduced by 15 sec.
Connected from Auras of the Resolute, Lay on Hands
Emits dazzling light in all directions, blinding enemies within range, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Connected from Hammer of Wrath, Auras of the Resolute
Row 4
Cleanses a friendly target, removing all Poison and Disease effects.
Connected from Lay on Hands
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Connected from Hammer of Wrath
Row 5
After Cleanse successfully removes an effect from an ally, they are healed.
Connected from Cleanse Toxins
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Connected from Cleanse Toxins, Empyreal Ward, Fist of Justice
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself.
Connected from Fist of Justice
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Connected from Blinding Light, Auras of the Resolute, Fist of Justice
Connected from Blinding Light
Turn Evil's cast time is reduced by 100%.
Turn Evil now affects 5 additional enemies.
Connected from Turn Evil
Row 6
Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.
Connected from Hammer of Wrath, Blinding Light
Row 7
Your Forbearance's duration is reduced by 10 sec.
Connected from Afterimage or Healing Hands, A Just Reward
Creates a barrier of holy light that absorbs damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Connected from Guided Prayer, Afterimage or Healing Hands
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Connected from Divine Steed
Divine Steed also grants Blessing of Freedom for 3.1 sec.
Connected from Divine Steed
Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Connected from Wrench Evil or Stand Against Evil, Greater Judgment
Row 8
Divine Steed now has charges.
Connected from Divine Steed
Row 9 opens at 8 points spent in Class Talents
Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Connected from Cavalier, Holy Reprieve, Shield of Vengeance
Divine Toll's Judgment deals 50% increased damage. Generates 1 Holy Power per target hit.
Connected from Steed of Liberty or Blessing of Freedom, Cavalier
Connected from Steed of Liberty or Blessing of Freedom
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Connected from Steed of Liberty or Blessing of Freedom, Greater Judgment, Rebuke
Connected from Rebuke
Row 10 opens at 8 points spent in Class Talents
The radius of your auras is increased by 20 yds.
Connected from Holy Reprieve, Obduracy
Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself, split evenly among them.
Connected from Obduracy
Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Connected from Divine Toll
Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Connected from Sanctified Plates
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Connected from Sanctified Plates, Punishment
Row 11 opens at 8 points spent in Class Talents
Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Connected from Cavalier, Divine Toll, Obduracy
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Connected from Unbound Freedom, Divine Toll, Sanctified Plates
Row 12 opens at 8 points spent in Class Talents
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Connected from Blessing of Sacrifice
Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Connected from Blessing of Protection
Row 13 opens at 8 points spent in Class Talents
Armor and critical strike chance increased by 4%.
Connected from Divine Reach, Blessing of Sacrifice, Brought to Light
Holy Power spending abilities have 2% increased damage and healing.
Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing.
Connected from Blessing of Protection, Blessing of Sacrifice
Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.
Connected from Consecrated Ground, Blessing of Protection, Fear No Evil
Row 14 opens at 23 points spent in Class Talents
Divine Storm heals you and up to 2 nearby allies.
Connected from Divine Reach, Holy Aegis
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.
Connected from Holy Aegis, Sacrifice of the Just or Recompense
You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
Connected from Sacrifice of the Just or Recompense
Allies are healed for when you cast Blessing of Protection or Blessing of Sacrifice on them.
Connected from Sacred Strength or Divine Purpose, Sacrifice of the Just or Recompense
Allies affected by your Blessings have 15% increased movement speed.
Connected from Improved Blessing of Protection, Sacred Strength or Divine Purpose
Ardent Defender increases healing taken by 15% for its duration.
Connected from Improved Blessing of Protection, Unbreakable Spirit
Removing harmful effects with Divine Shield heals you for 10% for each effect removed. Divine Shield may now be cast while Forbearance is active.
Connected from Unbreakable Spirit, Consecrated Ground
Row 15 opens at 23 points spent in Class Talents
Shield of the Righteous grants 20% bonus armor for 4.5 sec.
Connected from Lightforged Blessing, Lead the Charge
The duration of stun effects on you is reduced by 20%.
Connected from Lead the Charge
Mastery increased by 2% and Intellect increased by 2%.
Connected from Holy Ritual, Worthy Sacrifice or Righteous Protection, Lead the Charge
Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Connected from Holy Ritual, Inspired Guard, Blessed Calling
Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender and Divine Shield.
Connected from Inspired Guard
Consecration heals you and 5 allies within it every 1 sec.
Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
Connected from Inspired Guard, Light's Revocation
Row 16 opens at 23 points spent in Class Talents
While you are above 85% health, 5% of all damage taken by allies within range is redirected to you, up to a maximum of every 5 sec.
Connected from Faith's Armor, Seal of Might, Stoicism
10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Connected from Vengeful Wrath, Seal of Might
Damage taken reduced by up to 10%, increasing as your health decreases.
Connected from Vengeful Wrath, Golden Path or Selfless Healer, Eye for an Eye
Retribution Talents 34
Row 1
Pierce enemies with a blade of light, dealing Holy damage to your target and Holy damage to nearby enemies. Generates 1 Holy Power.
Row 2
Unleashes a whirl of divine energy, dealing Radiant damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Connected from Blade of Justice
Your Blade of Justice causes the target to burn for Holy damage over 9 sec. When reapplied, any remaining damage is added to the new effect.
Connected from Blade of Justice
Row 3
Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.
Reduces the cooldown of Blade of Justice by 2 sec.
Connected from Divine Storm
Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec. If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec.
Connected from Expurgation, Divine Storm
Each Holy Power spent increases Haste by an additional 2%, up to 20%.
Connected from Expurgation
Row 4
Unleashes a powerful weapon strike that deals Holy damage to an enemy target, Has a 15% chance to reset the cooldown of Judgment.
Connected from Swift Justice or Light of Justice
Blade of Justice now has 2 charges.
Blade of Justice generates 1 additional Holy Power.
Connected from Avenging Wrath, Swift Justice or Light of Justice, Judgment of Justice
Critical strikes increase the chance by an additional 10%.
Connected from Avenging Wrath
Row 5 opens at 8 points spent in Retribution Talents
Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yds.
Connected from Final Verdict
Divine Storm projects an additional wave of light, striking all enemies up to 20 yds in front of you for 20% of Divine Storm's damage.
Connected from Improved Blade of Justice or Holy Blade, Final Verdict
The critical strikes of your Holy Power generating abilities grant you 5% Haste for 10 sec.
Connected from Improved Blade of Justice or Holy Blade
Enemies hit by Divine Storm take 20% more damage from Consecration and Divine Hammers for 12 sec.
Connected from Righteous Cause or Art of War, Improved Blade of Justice or Holy Blade
You deal 5% increased Holy damage to targets burning from your Expurgation.
Connected from Righteous Cause or Art of War
Row 6 opens at 8 points spent in Retribution Talents
Judgment now has 2 charges.
Connected from Jurisdiction, Final Verdict, Tempest of the Lightbringer
Auto-attack speed increased by 20%.
Connected from Rush of Light, Tempest of the Lightbringer
Crusader Strike and auto-attacks deal 10% increased damage and deal 10% increased critical strike damage.
Connected from Rush of Light, Sanctify
Blade of Justice now hits nearby enemies for Holy damage. Deals reduced damage beyond 5 targets.
Connected from Sanctify, Holy Flames, Righteous Cause or Art of War
Row 7 opens at 8 points spent in Retribution Talents
Crusading Strikes has a 5% chance to make your next Divine Storm free and deal 15% additional damage.
Connected from Improved Judgment or Boundless Judgment, Jurisdiction
Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
Connected from Improved Judgment or Boundless Judgment, Zealot's Fervor
Crusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for Radiant damage and gets followed up by Templar Slash that deals Radiant damage. Templar Slash always critically strikes.
Crusader Strike replaces your auto-attacks and deals Physical damage. Auto-attack speed is increased by 15%.
Connected from Heart of the Crusader, Zealot's Fervor
Crusader Strike and Judgment hit an additional 4 targets but deal 25% reduced damage to secondary targets.
Connected from Blade of Vengeance, Heart of the Crusader
Your damage over time effects deal 10% more damage.
Connected from Holy Flames, Blade of Vengeance
Row 8 opens at 20 points spent in Retribution Talents
Connected from Highlord's Wrath, Empyrean Power
Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power.
Connected from Blessed Champion, Templar Strikes or Crusading Strikes, Highlord's Wrath
Increases the duration of Avenging Wrath or Crusade by 4 sec.
Connected from Burning Crusade, Blessed Champion
Row 9 opens at 20 points spent in Retribution Talents
Unleash a heavenly blast around the target, dealing Holy damage to all enemies within 10 yds, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 20% of the Holy damage you dealt to all targets affected by the initial blast during that time.
Connected from Blades of Light
Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out extra times for Radiant damage.
Connected from Wake of Ashes
Avenging Wrath empowers your next damage dealing single target Holy Power ability to automatically activate Divine Storm with 25% increased effectiveness.
Connected from Divine Wrath
Row 10 opens at 20 points spent in Retribution Talents
Holy Power spending abilities deal 5% increased damage.
Connected from Execution Sentence
Crusade is replaced with Radiant Glory. Wake of Ashes activates Crusade for 8 sec.
Connected from Seething Flames
When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.
Connected from Seething Flames
Avenging Wrath now grants you 2% Haste. Each Holy Power spent during Avenging Wrath increases Haste by an additional 2%, up to 20%.
Connected from Empyrean Legacy
Row 11 opens at 20 points spent in Retribution Talents
Righteous Cause increases the damage of your next Blade of Justice by 80% and can now accumulate an additional time.
Herald of the Sun 14
Row 1 opens at 1 points spent in Herald of the Sun
8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
Row 2 opens at 1 points spent in Herald of the Sun
Morning Star stacks twice as fast while out of combat.
Your Holy Power spenders deal 3% additional damage and healing.
Connected from Dawnlight
Heals an ally and an additional over 16 sec. Healing increased by 25% when cast on self.
Connected from Dawnlight
Connected from Dawnlight
Connected from Dawnlight
Row 3 opens at 1 points spent in Herald of the Sun
Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.
Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.
Connected from Morning Star or Gleaming Rays
Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended.
Connected from Eternal Flame
Connected from Luminosity
Row 4 opens at 1 points spent in Herald of the Sun
Haste is increased by 5%.
Connected from Endless Gleam
Row 5 opens at 1 points spent in Herald of the Sun
Connected from Illumine or Will of the Dawn
You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath. During Avenging Wrath, Hammer of Wrath casts Blade of Justice at 100% effectiveness.
Connected from Blessing of An'she or Lingering Radiance
Connected from Sun Sear
Dawnlight's critical strike chance is increased by 15% during Avenging Wrath.
Connected from Solar Grace
Row 6 opens at 1 points spent in Herald of the Sun
You link to your Dawnlights within 30 yds, causing Radiant damage to enemies or healing to allies that pass through the beams, reduced beyond 8 targets.
Connected from Walk Into Light, Aurora, Second Sunrise, Born in Sunlight
Templar 14
Row 1 opens at 1 points spent in Templar
Hammer down your enemy with the power of the Light, dealing Holy damage and Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for Holy damage each. Costs 5 Holy Power.
Row 2 opens at 1 points spent in Templar
After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
Connected from Light's Guidance
Divine Toll summons Divine Hammers that spin around you for 8 sec. Deals reduced damage beyond 8 targets.
Connected from Light's Guidance
Row 3 opens at 1 points spent in Templar
Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
Connected from Light's Guidance
When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Connected from Light's Guidance
Row 4 opens at 1 points spent in Templar
Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.
Connected from Shake the Heavens
Row 5 opens at 1 points spent in Templar
Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Connected from Zealous Vindication
You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.
Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
Connected from Wrathful Descent
Connected from Divine Hammer
Row 6 opens at 1 points spent in Templar
Empyrean Hammer has a 10% increased chance to critically strike.
Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.
Connected from Sacrosanct Crusade
While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Connected from Higher Calling
Row 7 opens at 1 points spent in Templar
Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.
Connected from Bonds of Fellowship or Unrelenting Charger
Divine Toll casts 2 additional times on your target at 100% effectiveness.
Connected from Light's Judicator
Row 8 opens at 1 points spent in Templar
You gain a stack of Light's Deliverance when you call down an Empyrean Hammer.
Connected from Hammerfall, Endless Wrath or Sanctification, Undisputed Ruling, Divine Exaction or Seal of the Templar