Few things about Tol Barad in the current version of the beta (9/4):
- A different take on Wintergrasp. There are 3 buildings that the controlling faction starts with. The objective for the opposite faction is to capture these buildings by standing around a flag, like the vehicle workshops in Wintergrasp.
- There are 3 "spires" that also belong to the controlling faction. Scattered across the zone are siege engines that members of the opposite faction can hop into and use to blow up a spire. I've yet to see one destroyed, but my guess is that once one is blown up, the opposite faction gains more time to try to get control of the buildings. Maybe a buff too. I'll update if I ever see one destroyed.
- Something else to mention is that the tanks have a "siege mode" ala Siege Tanks from Starcraft. Once you get a tank within range of a tower, if you put it in siege mode it automatically attacks, leaving you free to hop out and defend it or whatever.
- If you die within the zone (whether during the PVP event or while questing/whatever), you are taken to a spirit healer like in Wintergrasp or any battleground.
- You can queue for Tol Barad at level 80 (or perhaps even lower). The quests in the zone are moderately difficult for an 85, so outside of a group, lower level people probably don't want to try the quests.
Whoever wins gains access to a hub of 12 quests in the center of the zone. Some notes on these:
- Of the 12 quests, there are 3 that can be completed at any time within the zone:
- The Leftovers is a quest asking you to kill 12 members of the opposite faction that are hanging around the buildings you fight for control of during the PVP event.
- Swamp Bait is asking you to collect 8 hides from Crocolisks in the swamp next to the center area. Hides were a 100% drop when I did this quest earlier
- A Huge Problem is a group quest tasking you with killing an 85 elite that patrols around the zone named Problim. He's huge and hard to miss. He carries a tree, and has a buff that says so.
- Beyond those 3 quests, there are 3 cell blocks with 3 quests each.
- The zone rotates through which cell block is open at a given time. So, in essence, you can only do 3 quests (beyond the 3 listed above) until the block that's open rotates.
The quests for each of the cell blocks are more or less the same, just in a different area with different mob types.
- One quest will ask you to kill a certain number of the mobs you'll find in that block.
- Another will ask you to collect items from within that cell block. These are clickable items found on the ground within the block you're in
- The last one will ask you to kill a named mob within that block. For all three, you have to loot the mob in question to complete it. The mobs in the way of the named all hit pretty hard and are pretty densely packed together. You don't want to have to run back through because you forgot to loot the quest item.
- D-Block: This cell block is occupied by demons. It's northwest of the central hub. The named you have to kill is a core hound named Svarnos. He can be found by following the right path in the block. There are quite a few shackles (the item you need for this block) in the room behind him too, so be sure to look around in there for those once he's dead.
- Cursed Depths: This cell block is occupied by undead. It's directly east of the central hub. The named you have to kill is a skeleton mage named Archmage Galus. He can be found by following the left path in the block.
- The Hole: This cell block is occupied by human prisoners. It's southwest of the central hub. The named you have to kill is Warden Silva. He can be found by following the right path in the block. There are pairs of orc warrior Warden Defender mobs guarding gates in the hall that leads to the Warden. They both Blood Rage and hit quite hard. This cell block in particular it's almost necessity to group to get through, just because how closely packed the mobs are and how hard they hit.
In this build of the beta, the NPCs you turn the quests into appear to be stuck in a different phase. Some people in general say they only spawn on occasion. Regardless, each of these quests rewards about 17 gold and a Tol Barad Commendation.
WoW Zone
Tol Barad
Level 35-35.

Details
Counts are what the current game build's data holds for this zone.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I find your lack of forts disturbing, commander.
After solving WoW's greatest mystery... how do you enter Tol Barad after its been removed from the PVP queues. Well here is the answer.
- First get to Stormwind city
- Go to the cataclysm portals above the Dwarven district
- Take the Tol Barad portal
- Wait for the battle to begin (Hint: countdown should be at the center top of your screen)
- Cross the big bridge that connects the two Tol Barad islands, once you do this and the battle has started, a message will pop up on your screen asking if you would like to join the battle. Click Accept!
NB: you don't have to wait for a battle to begin to join the queue, you can go there any time, cross the bridge and a message will pop up asking if you'd like to join the queue.
Map
Baradin HoldEast SpireIronclad GarrisonSlagworksSouth SpireWarden's VigilWest SpireBaradin HoldThe in-game map of Tol Barad with 7 landmarks and 1 instance entrance placed from the game data. Coordinates are the in-game map's own (0 to 100, left to right and top to bottom); subzone marks sit at the centre of each area's explored-map overlay.
| Marker | Name | Coordinates | Detail |
|---|---|---|---|
| Baradin Hold | 51.1, 54.5 | Alliance Controlled | |
| East Spire | 73.5, 33.7 | Destroyed | |
| Ironclad Garrison | 51.2, 26.3 | Alliance Controlled | |
| Slagworks | 65.8, 65.2 | In Conflict | |
| South Spire | 52.5, 78.7 | Alliance Controlled | |
| Warden's Vigil | 34.6, 69.6 | Alliance Controlled | |
| West Spire | 26.9, 29.0 | Uncontrolled | |
| Baradin Hold | 47.7, 53.1 | Raid entrance |
Quest Briefings in Tol Barad
The opening lines of the 26 quests the game places in Tol Barad, in the quest giver’s own words.
- A Huge ProblemWe finally capture this godforsaken rock and then we find out that there is a huge ettin roaming around, taking out our sentry patrols!
- A Huge ProblemWe finally capture this godforsaken rock and then we find out that there is a huge ettin roaming around, taking out our sentry patrols!
- Clearing the DepthsYou are a sight for sore eyes, {name}. Now that we have claimed Tol Barad, the battle has just begun.
- Clearing the DepthsYou are a sight for sore eyes, {name}. Now that we have claimed tol barad, the battle has just begun.
- Cursed ShacklesHave you been down in the D-Block yet, {name}? Every time we clear that infested cellblock out, the demons seem to return rather quickly.
- Cursed ShacklesHave you been down in the D-Block yet, {name}? Every time we clear that infested cellblock out, the demons seem to return rather quickly.
- D-BlockHave you heard of the D-Block yet {name}? It's one of the old cellblocks here on the island.
- D-BlockHave you heard of the D-Block yet {name}? It's one of the old cellblocks here on the island.
- Food From BelowSupplies are running low here in camp, {name}. We have recently learned that the cellblock just southwest of here has a number of rations remaining from years of use.
- Food From BelowSupplies are running low here in camp, {name}. We have recently learned that the cellblock just southwest of here has a number of rations remaining from years of use.
- Learning From The PastNow that we finally have a hold on this wretched island, we can start to investigate how it got in this condition.
- Learning From The PastNow that we finally have a hold on this wretched island, we can start to investigate how it got in this condition.
Showing 12 of 26 quests, A to Z; each quest page has the full text, objectives and rewards.
Maps Inside Tol Barad
Caves, buildings and instances the game gives their own map, each opening from the Tol Barad map.
- Baradin Hold (dungeon map)
- Tol Barad (dungeon map)
Community notes from Wowhead · 157 comments
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Named areas inside Tol Barad, from the current game data.
Quests the game data places in this zone. Open one for its objectives and rewards.
Landmarks
Named points of interest in Tol Barad, straight from the game data.
- Baradin HoldAlliance Controlled
- Baradin HoldHorde Controlled
- East SpireDestroyed
- East SpireUncontrolled
- East SpireHorde Controlled, Damaged
- East SpireHorde Controlled
- East SpireAlliance Controlled
- East SpireAlliance Controlled, Damaged
- East SpireDamaged
- Ironclad GarrisonAlliance Controlled
- Ironclad GarrisonHorde Controlled
- Ironclad GarrisonIn Conflict
- Ironclad GarrisonIn Conflict
- SlagworksIn Conflict
- SlagworksIn Conflict
- SlagworksHorde Controlled
- SlagworksAlliance Controlled
- South SpireAlliance Controlled
- South SpireHorde Controlled, Damaged
- South SpireDamaged
- South SpireDestroyed
- South SpireHorde Controlled
- South SpireUncontrolled
- South SpireAlliance Controlled, Damaged
- Warden's VigilAlliance Controlled
- Warden's VigilIn Conflict
- Warden's VigilIn Conflict
- Warden's VigilHorde Controlled
- West SpireUncontrolled
- West SpireDestroyed
- West SpireDamaged
- West SpireAlliance Controlled, Damaged
- West SpireHorde Controlled, Damaged
- West SpireHorde Controlled
- West SpireAlliance Controlled
Quest Rewards in Tol Barad
Blizzard's quest data places 26 quests in Tol Barad. Together they award 124,800 experience and 687g in coin. They are open to characters of level 35.
- Reputation earned: Baradin's Wardens (+4,200) and Hellscream's Reach (+4,200).
- Quest types the API names: 2 Group and 2 PvP.
Totals are summed from the Blizzard game data API quest records for this area; a quest that offers a choice counts every option once.