Northrend Beasts
Keep tanks topped off at all times, use BoP when phase 1 ends on the tank with highest impale stacks
Burning Acidmaw first will ensure no annoying poisons later on, but good heals are needed on tank who is on the enraged worm. Save tank cooldowns for it.
Swiftness potions help for Icehowl to avoid the fail. Tranq shot can still work if someone fails, the berserk timer is pretty lenient with the recent nerf.
Jaraxxus
Always blow up the portals before 2 adds spawn. 2 adds = most likely a wipe, too difficult to recover from. Personal cooldowns on 1st + 3rd portals, bloodlust on 2nd portals. Kill volcanoes ASAP as well to only allow 3 infernos, but don't use cooldowns.
Save Lay on Hands for Incinerate Flesh when healers are screwed by the kiss
Spread out
Faction Champions
Here's what we did:
Our warrior tank stayed in tank gear, constantly hamstringing/stunning melee that were after our ranged. Also used charge/intervene. Called out when ranged were being targetted
Pally tank stayed prot and was on dispel duty
Most difficult NPCs:
Rogue - Most lethal, chain CC
Shadow Priest - Use Aura or Shadow Prot. Although a caster, does a lethal amount of damage, Shadow Word Death can crit for ~15k, mind flay + vampiric touch hurt.
Enhance Shaman/Ret Pally - Lots of burst with JoC and Windfury
Warlock pet - Chain CC using Banish + Turn Evil. This one screws up healers big time.Less bothersome NPCs:
Warrior - Only a threat during bladestorm
DK - Not too difficult with a good dispeller
Druid - Moonkin's attacks are comparatively weak, druid healer can be locked down full time with a warlock rotating Banish/Fear
Warlock/Mage/Hunter - Annoying, but not as badSave Battle Rezzes/Soulstone/Bloodlust for this fight. Go all out and survive to the best of your ability. PvP trinkets help.
Twin Valkyr
We stacked them in middle for cleave damage. No soakers needed, be individually responsible for orbs. Have Fire + Shadow auras if possible. Bloodlust after a vortex. Probably the easiest fight.
Anub'arak
The key for a succesful + less stressful Anub in 10m is to get him to P3 before his second burrow.
Bring 3-4 Frost Orbs down for first burrow, have a dedicated interruptor on each add that spawns. Make sure adds are right behind Anub for cleave damage.
Phase 2: Kite spikes to frost patch farthest away, be prepared to use sprint potions/BoP for whoever gets targetted last after all patches are gone.
Get anub to 30% before second burrow, you now have a frost patch to help you deal with adds submerging. Keep killing adds + interrupting them, ranged gather up for chain heals, tank use cooldowns along with indestructible potions. Stop on adds at around 10% and burn Anub, use Holy Wraths to interrupt the spells.
Have Fun!
Achievement
A Tribute to Insanity (10 player)
In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining in 10-player mode.
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Completing this achievement rewards your group with either a Swift Horde Wolf for the Horde, or a Swift Alliance Steed for Alliance.
Only one drops per raid lock-out.
To obtain this achievement, you must complete the 10-player version of Call of the Grand Crusade (the new raid dungeon in patch 3.2) without wiping.
Details
- Points
- None (Feat of Strength)
- Faction
- Both factions
Series
Each tier replaces the one above it in the achievement log.
- A Tribute to Skill (10 player)
- A Tribute to Mad Skill (10 player)
- A Tribute to Insanity (10 player)
- A Tribute to Dedicated Insanity
More like this
Other achievements in Raids.
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