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Doom'rel

The Seven - Blackrock Depths

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Found In

EncounterThe Seven
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for The Seven encounter in Blackrock Depths.

Leader of the Seven

Centuries ago, sorcerer-thane Thaurissan and seven of his most powerful Dark Iron allies accidentally summoned Ragnaros into Azeroth and damned their entire clan to enslavement. Although the Seven perished during the ritual, their restless spirits still linger in Blackrock Depths, cursed to serve their elemental master and the current Dark Iron ruler.

Encounter Facts

In the game's Normal encounter order for Blackrock Depths, Doom'rel comes 16th of 18, after Ambassador Flamelash and before Magmus.

DifficultyNormal
Instance modesNormal, Event
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order16 of 18
Encounter ID243
Adventure Guide pin53.8, 24.8 on the instance map
  1. High Interrogator Gerstahn
  2. Lord Roccor
  3. Houndmaster Grebmar
  4. High Justice Grimstone
  5. Pyromancer Loregrain
  6. Lord Incendius
  7. Warder Stilgiss
  8. Fineous Darkvire
  9. Bael'Gar
  10. General Angerforge
  11. Golem Lord Argelmach
  12. Hurley Blackbreath
  13. Phalanx
  14. Plugger Spazzring
  15. Ambassador Flamelash
  16. Doom'rel
  17. Magmus
  18. Emperor Dagran Thaurissan

Instance Entrance: Searing Gorge

Searing Gorge mapBlackrock Depths entrance

The Blackrock Depths entrance is in Searing Gorge, at 27.6, 72.4 on the Searing Gorge map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

The Seven

Doom'rel calls upon the ghosts of his fellow dwarfs to fight players in battle. Each ghost is called in turn, one at a time. When the other six have been defeated, Doom'rel will join the fight.

Anger'rel

Prone to Anger

Anger'rel enrages when players hit him with a critical melee attack.

Enrage

Anger'rel deals 55 more damage and attacks 30% faster. Enrage lasts for 5 sec.

Strike

Anger'rel inflicts Physical damage to a player with his weapon.

Shield Block

Anger'rel increases his chance to block incoming attacks by 75% for 5 sec.

Sunder Armor

Anger'rel decreases the armor of a player. Players take additional damage while their armor is decreased.

Shield Wall

Anger'rel increases his defenses for 10 sec at 25% remaining health. Anger'rel takes 75% less damage while Shield Wall is active.

Seeth'rel

Frost Armor

Seeth'rel armors herself in Frost, increasing her armor and causing melee attacks against her to inflict Chilled.

Chilled

Chilled players move 30% slower and attack 20% slower for 5 sec.

Blizzard

Seeth'rel creates a blizzard that lasts for 8 sec. The blizzard inflicts Frost damage to any player caught within it.

Frostbolt

Seeth'rel inflicts Frost damage to a player. Frostbolt slows players it hits by 50% for 4 sec.

Frost Ward

Seeth'rel protects herself from Frost damage for 1 min or until the Frost Ward has absorbed too much Frost damage.

Frost Nova

Players hit by Frost Nova are immobilized for 8 sec.

Cone of Cold

Seeth'rel inflicts Frost damage to players in a cone in front of her. Cone of Cold slows the movement speed of players it hits by 50% for 8 sec.

Dope'rel

Dual Wield

Dope'rel wields a dagger in each hand.

Sinister Strike

Dope'rel inflicts additional Physical damage to a player with this attack.

Backstab

Dope'rel inflicts significant Physical damage to a player when attacking them from behind.

Gouge

Dope'rel incapacitates a player with this attack. Dope'rel can only use this ability on players who are facing him.

Rupture

Dope'rel causes a player to bleed for Physical damage every 2 seconds for 10 sec.

Evasion

Dope'rel gains evasion at 25% remaining health. Evasion causes Dope'rel to dodge 50% more often for 15 sec.

Gloom'rel

Cleave

Gloom'rel inflicts Physical damage to up to 3 players in front of him.

Mortal Strike

Gloom'rel inflicts Physical damage to a player and reduces healing done to that player by 25% for 5 sec.

Hamstring

Gloom'rel slows the movement speed of a player by 50% for 5 sec.

Crazed

Gloom'rel sets the threat of his current target to zero at 66% health remaining and 33% health remaining.

Recklessness

Gloom'rel gains Recklessness at 25% health remaining, this effect lasts for 15 sec. Recklessness increases Gloom'rel's chances of scoring a critical strike by 100%. Recklessness decreases Gloom'rel armor by 35%. Recklessness makes Gloom'rel immune to fear.

Vile'rel

Heal

Vile'rel heals himself or one of his allies.

Prayer of Healing

Vile'rel heals himself and any of his allies within 30 yards.

Power Word: Shield

Vile'rel protects himself or an ally from further damage. Shielded targets will not have their spellcasting interrupted. Power Word: Shield persists for 10 sec or until it has absorbed too much damage.

Mind Blast

Vile'rel inflicts Shadow damage to a player.

Hate'rel

Shadow Bolt

Hate'rel inflicts Shadow damage to a player.

Strike

Hate'rel inflicts additional Physical damage to a player with her weapon.

Shadow Shield

Hate'rel surrounds herself in a dark shield, absorbing up to damage for 30 sec.

Flurry

Hate'rel gains 30% melee haste each time she critically strikes a player. Flurry can stack up to 3 times and lasts for 15 sec.

Doom'rel

Voidwalkers

Doom'rel summons three Voidwalkers to aid him in battle.

Banish

Doom'rel banishes a player to the void. Banished players cannot move or take actions, and other players and monsters cannot interact with them. Banish lasts for 5 sec.

Curse of Weakness

Doom'rel curses a player, reducing their Physical damage done for 20 sec.

Demon Armor

Doom'rel is protected by demonic energies. Demon Armor increases Doom'rel's armor, Shadow Resistance, and health regeneration.

Immolate

Doom'rel inflicts Fire damage to a player. Immolate continues to inflict Fire damage to that player every 3 seconds for 15 sec.

Shadow Bolt Volley

Ability Spells

Every ability the Adventure Guide lists for Doom'rel, with its spell's school, cast time and duration and the description the game gives it.

Enrage

Physical · Instant · Lasts 5 sec

Shield Block

Physical · Instant · Lasts 5 sec

Increases the caster's chance to block by 75% for 5 sec, but will only block attacks.

Sunder Armor

Physical · Instant · Lasts 20 sec

Hacks at an enemy's armor, reducing it per application of Sunder Armor. Can be applied up to 5 times.

Shield Wall

Physical · Instant · Lasts 10 sec

Reduces the Physical and magical damage taken by the caster by 75% for 10 sec.

Chilled

Frost · Instant · Lasts 5 sec

If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 20% for 5 sec. Only one type of Armor spell can be active on the Mage at any time.

Blizzard

Frost · 2 sec cast · Lasts 8 sec

Frostbolt

Frost · 3 sec cast · Lasts 4 sec

Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.

Frost Ward

Frost · Instant · Lasts 1 min

Surrounds the caster with a shield that lasts 1 min. and can absorb a fixed amount of Frost damage.

Frost Nova

Frost · Instant · Lasts 8 sec

Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.

Cone of Cold

Frost · Instant · Lasts 8 sec

Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.

Rupture

Physical · Instant · Lasts 10 sec

Inflicts Physical damage to an enemy every 2 sec. for 10 sec.

Evasion

Physical · Instant · Lasts 15 sec

Increases the rogue's chance to dodge by 50% for 15 sec.

Cleave

Physical · Instant

Inflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Blackrock Depths.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The The Seven encounter lists 7 items in the dungeon journal, item level 28. Equip slots covered: Chest, Head, Legs, Two-Hand and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Deathdealer Breastplate Chest (Mail), item level 28, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 47g 87s for it.
  • Ghostshroud Head (Leather), item level 28, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 38g 43s for it.
  • Haunting Specter Leggings Legs (Cloth), item level 28, requires level 22. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 48g 42s for it.
  • Impervious Giant Two-Hand (Two-Handed Mace), item level 28, requires level 22. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 90g 38s for it.
  • Legplates of the Eternal Guardian Legs (Plate), item level 28, requires level 22. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 48g 5s for it.
  • The Hammer of Grace One-Hand (One-Handed Mace), item level 28, requires level 22. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 72g 83s for it.
  • Wraith Scythe One-Hand (One-Handed Axe), item level 28, requires level 22. Bind on Pickup. Stats: Agility or Strength and Stamina. A vendor pays 1g 47s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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