Boss
He Softfoot
The Fallen Protectors - Siege of Orgrimmar
Found In
Adventure Guide Entry
The in-game Adventure Guide text for The Fallen Protectors encounter in Siege of Orgrimmar.
The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.
Encounter Facts
Instance Entrance: Vale of Eternal Blossoms
Siege of Orgrimmar entranceThe Siege of Orgrimmar entrance is in Mogu'shan Palace, Vale of Eternal Blossoms, at 74.3, 41.7 on the Vale of Eternal Blossoms map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously. At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.
Damage Dealers
- Each Protector channels Bond of the Golden Lotus at 1% health remaining, and will recover unless all three are defeated at once.
- Defeat the dark manifestations summoned by each Protector's Desperate Measures to end that phase.
- During Rook's Desperate Measures, interrupt Embodied Gloom's Corruption Shock.
Healers
- Dispel Sun Tenderheart's Shadow Word: Bane quickly before it spreads.
- During Sun Tenderheart's Desperate Measures, her Dark Meditation inflicts sustained damage to the entire raid.
Tanks
- If tanking Rook Stonetoe, position him carefully so that his Vengeful Strikes do not damage the raid.
- If tanking He Softfoot, turn your back when he performs Gouge to avoid being incapacitated.
Bond of the Golden Lotus
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum health upon completion. Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds.
Rook Stonetoe
Desperate Measures
Upon reaching 66% or 33% health remaining, Rook Stonetoe manifests evil forms of his closest friends, making Embodied Misery, Embodied Sorrow, and Embodied Gloom. Once all three spirits are defeated, Rook Stonetoe resumes fighting players.
Embodied Misery
Embodied Sorrow
Embodied Gloom
Shared Torment
Embodied Misery, Sorrow, and Gloom share health.
Vengeful Strikes
Rook Stonetoe enters an offensive stance, stunning his target and inflicting physical damage in a frontal cone twice per second.
Corrupted Brew
In Mythic difficulty, every two casts, Corrupted Brew's travel time is reduced by half a second. This effect resets when Rook Stonetoe begins his Desperate Measures.
Clash
Rook Stonetoe clashes against an enemy, charging each other and meeting halfway. Rook Stonetoe then immediately begins to perform Corruption Kick. In Non-Mythic Difficulty, Rook Stonetoe's Clash will not be cast during any Desperate Measures phase.
Corruption Kick
Additionally torments targets struck, inflicting Shadow damage every two seconds for 6 sec.
He Softfoot
Desperate Measures
Upon reaching 66% or 33% health remaining, He Softfoot manifests a twisted spirit of his brother, creating Embodied Anguish, which fixates upon the raid member who has the Mark of Anguish. Once this spirit is defeated, He Softfoot resumes fighting players.
Mark of Anguish
Mark of Anguish periodically inflicts Shadow damage every second and roots the target. Embodied Anguish's gaze moves to a random target upon killing his current target.
Shadow Weakness
When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish. Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks.
Debilitation
Possessing the Mark of Anguish debilitates targets, decreasing their armor by%.
Garrote
Traveling through the shadows, He Softfoot Garrotes targets, inflicting Physical damage every 2 sec. This effect is removed when He Softfoot begins his Desperate Measures.
Gouge
He Softfoot attempts to gouge the eyes of his target, incapacitating them for 6 sec and fixating on a random target until Taunted. If the target is facing away, Gouge will instead knock them away a short distance.
Master Poisoner
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons. In Mythic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate. In Non-Mythic Difficulty, He Softfoot's Master Poisoner abilities will not be cast during any Desperate Measures phase.
Noxious Poison
These pools may be jumped over. This effect is removed when He Softfoot begins his Desperate Measures.
Instant Poison
He Softfoot coats his weapon in an Instant Poison, causing successful melee attacks to inflict additional Nature damage.
Sun Tenderheart
Desperate Measures
Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation. Once both spirits are defeated, Sun Tenderheart resumes fighting players.
Dark Meditation
Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every half second. Players take 35% less damage from Dark Meditation when inside her Meditative Field.
Manifest Emotions
Embodied Despair and Embodied Desperation focus their negative emotions, creating Sha manifestations which attack players. Any damage taken by these manifested emotions will also be suffered by the creature that spawned them.
Meditation Spike
Sha Sear
Shadow Word: Bane
Expels a word of misery upon multiple targets, inflicting Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.
Calamity
Calls forth a great Calamity, striking all players for 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets. In Mythic difficulty, Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast. This effect resets when Sun Tenderheart begins her Desperate Measures. In Non-Mythic Difficulty, Sun Tenderheart's Calamity will not be cast during any Desperate Measures phase.
Ability Spells
Every ability the Adventure Guide lists for He Softfoot, with its spell's school, cast time and duration and the description the game gives it.
Debilitation
Shadow · Instant · Lasts 2 min
Possessing the Mark of Anguish debilitates targets, decreasing their armor by 50% for 2 min.
Garrote
Physical · Instant
Traveling through the shadows, He Softfoot Garrotes the target, inflicting Physical damage every 2 sec.
Gouge
Physical · Instant · Lasts 6 sec
Attempts to gouge the eyes of his target, Incapacitating them for 6 sec. If the target is facing away, it will knock them back instead.
Instant Poison
Nature · Instant
Coats his weapon in a Instant Poison, causing successful melee attacks to inflict additional Nature damage. This effect has a 3-second cooldown.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Siege of Orgrimmar.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The The Fallen Protectors encounter lists 21 items in the dungeon journal, item level 41. Equip slots covered: Shoulder, Ranged, Head, Back, Hands, Wrist, Finger, Waist, Held In Off-hand, Chest, Trinket, Feet and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Darkfallen Shoulderplates Shoulder (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 62g 66s for it.
- Death Lotus Crossbow Ranged (Crossbow), item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 147g 81s for it.
- Gaze of Echoing Despair Head (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 61g 49s for it.
- Gloomwrap Greatcloak Back (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Haste and Versatility. A vendor pays 63g 58s for it.
- Grips of the Fallen Council Hands (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 41g 15s for it.
- Grips of Unending Anguish Hands (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 41g 93s for it.
- Lifebane Bracers Wrist (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 43g 33s for it.
- Petrified Pennyroyal Ring Finger, item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 54g 36s for it.
- Poisonbinder Girth Waist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 42g 24s for it.
- Purehearted Cricket Cage Held In Off-hand, item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Mastery, Haste and Intellect. A vendor pays 23g 54s for it.
- Robes of the Tendered Heart Chest (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 85g 55s for it.
- Rook's Unlucky Talisman Trinket, item level 41, requires level 35. Bind on Pickup. Stats: Stamina. A vendor pays 7g 26s for it. Use: Avoidance.
- Sabatons of Defilement Feet (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 60g 79s for it.
- Sha-Seared Sandals Feet (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 63g 81s for it.
- Shockstriker Gauntlets Hands (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 42g 40s for it.
- Shoulderguards of Dark Meditations Shoulder (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 61g 3s for it.
- Shoulderpads of Dou Dou Chong Shoulder (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 64g 27s for it.
- Shoulders of the Roiling Inferno Shoulder (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 65g 20s for it.
- Softfoot's Last Resort One-Hand (Fist Weapon), item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 37g 28s for it.
- Sorrowpath Signet Finger, item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Haste and Critical Strike. A vendor pays 53g 19s for it.
- Stonetoe's Tormented Treads Feet (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 62g 19s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.