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Iron Juggernaut

Iron Juggernaut - Siege of Orgrimmar

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Found In

EncounterIron Juggernaut
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Iron Juggernaut encounter in Siege of Orgrimmar.

This mechanical terror, designed nearly as much for intimidation as destruction, is the centerpiece of Garrosh's siege weaponry. Crafted in the image of the mighty Kor'kron war scorpion, the Iron Juggernaut guards the gates of Orgrimmar, crushing any who would rise up to challenge Garrosh's True Horde.

Encounter Facts

In the game's encounter order for Siege of Orgrimmar, Iron Juggernaut comes 6th of 14, after Galakras and before Earthbreaker Haromm.

Instance modesNormal, Heroic, Mythic, Looking For Raid, Lorewalking
Group size10 to 30 players
Instance typeRaid
ExpansionMists of Pandaria
Encounter order6 of 14
Encounter ID1600
Adventure Guide pin30.6, 38.6 on the instance map
  1. Immerseus
  2. Rook Stonetoe
  3. Norushen
  4. Sha of Pride
  5. Galakras
  6. Iron Juggernaut
  7. Earthbreaker Haromm
  8. General Nazgrim
  9. Malkorok
  10. Secured Stockpile of Pandaren Spoils
  11. Thok the Bloodthirsty
  12. Siegecrafter Blackfuse
  13. Skeer the Bloodseeker
  14. Garrosh Hellscream

Instance Entrance: Vale of Eternal Blossoms

Vale of Eternal Blossoms mapSiege of Orgrimmar entrance

The Siege of Orgrimmar entrance is in Mogu'shan Palace, Vale of Eternal Blossoms, at 74.3, 41.7 on the Vale of Eternal Blossoms map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

The Iron Juggernaut gathers energy as it assaults players with an array of cannons, lasers, and explosive attacks. Upon reaching full energy, the Juggernaut engages its Siege Mode, digging its claws into the ground and becoming sessile while employing new countermeasures. The Juggernaut cycles between these two phases until defeated.

Damage Dealers
Healers
  • Position yourself carefully to control where Shock Pulse launches you.
  • During Siege Mode, the Juggernaut deals sustained raidwide damage with Seismic Activity.
Tanks
  • Take turns tanking the Juggernaut to allow the effects of Flame Vents to dissipate.
  • While not tanking, jump on burrowed Crawler Mines to prevent them from damaging the raid.
  • Position yourself carefully to control where Shock Pulse launches you.

Pressing the Attack: Assault Mode

The Iron Juggernaut is freely mobile while in Assault mode.

Borer Drill

The Iron Juggernaut bores its drill arm into the ground, causing the earth to crack and shatter. This effect ripples out into many directions, inflicting Physical damage to those caught within its effect.

Laser Burn

The Iron Juggernaut's tail cannon now focuses briefly on random players.

Mortar Cannon
Crawler Mines

The Iron Juggernaut releases several Crawler Mines that scurry in the direction of random players, burying themselves partially into the ground. Once they burrow, they begin a detonation sequence. At the end of the sequence, they will detonate for Physical damage to all players. A particularly brave player may stomp a burrowed Mine into the ground, stifling the explosion but causing a localized detonation at their feet. This explosion inflicts Physical damage and knocks the player high into the air.

Ricochet

The Iron Juggernaut launches the sawblade from its arm, causing Physical damage to players that come into contact with the blade as it whirls and ricochets between distant players.

Flame Vents

The Iron Juggernaut emits flame from its frontal vents, inflicting Fire damage in a frontal cone. This effect stacks.

Breaking the Defense: Siege Mode

The Iron Juggernaut plants itself in its current position, boring deep into the ground. It will no longer focus on a single target. During Siege mode, the Iron Juggernaut releases crawler mines at an increased rate.

Seismic Activity

The Iron Juggernaut's drills deep into the earth, causing a violent earthquake. The seismic activity causes intermittent Shock Pulses.

Shock Pulse

Shock Pulse causes a wave of force that knocks players back significantly.

Demolisher Cannons
Cutter Laser

The Iron Juggernaut's tail cannon now traces the ground as it chases each target.

Explosive Tar

The Iron Juggernaut spews tar in all directions. If a tar puddle comes into contact with the flames of the cutter laser, the puddle will explode, inflicting Fire damage to all players.

Mortar Barrage

Ability Spells

Every ability the Adventure Guide lists for Iron Juggernaut, with its spell's school, cast time and duration and the description the game gives it.

Borer Drill

Nature · Instant · Lasts 20 sec

Inflicts Physical damage to those caught in the rupturing ground.

Laser Burn

Fire · Instant · Lasts 16 sec

Inflicts Fire damage to random players, and sears their flesh for an additional Fire damage every 2 seconds.

Ricochet

Physical · Instant

Inflicts damage to enemies with which it comes into contact.

Flame Vents

Fire · Instant

Seismic Activity

Nature · Instant

This earthquake inflicts Nature damage every 1 second to all players.

Demolisher Cannons

Fire · Instant

Cutter Laser

Fire · Instant

The laser inflicts Fire damage every 1 sec to players with which it comes into contact.

Explosive Tar

Nature · Instant · Lasts 20 sec

Standing in tar deals Nature damage every 1 second and reduces movement speed by 30%.

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Drops

Loot the dungeon journal lists for this encounter in Siege of Orgrimmar.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Iron Juggernaut encounter lists 22 items in the dungeon journal, item level 41. Equip slots covered: Waist, Feet, Wrist, Chest, Hands, Trinket, Neck, Held In Off-hand, Finger, Legs, Shoulder and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Belt of Ominous Trembles Waist (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 41g 45s for it.
  • Borer Drill Boots Feet (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 65g 46s for it.
  • Bracers of the Broken Fault Wrist (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 41g 76s for it.
  • Castlebreaker Bracers Wrist (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 42g 38s for it.
  • Cavemaker Wristguards Wrist (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 43g 82s for it.
  • Demolisher's Reinforced Belt Waist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 40g 21s for it.
  • Earthbreaker's Steaming Chestplate Chest (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 81g 82s for it.
  • Earthripper Gloves Hands (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 40g 99s for it.
  • Juggernaut's Focusing Crystal Trinket, item level 41, requires level 35. Bind on Pickup. Stats: Versatility and Leech. A vendor pays 72g 26s for it.
  • Juggernaut's Ignition Keys Neck, item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Haste and Mastery. A vendor pays 35g 20s for it.
  • Juggernaut's Power Core Held In Off-hand, item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Critical Strike, Haste and Intellect. A vendor pays 22g 78s for it.
  • Laser Burn Bracers Wrist (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 40g 83s for it.
  • Laser-Slice Signet Finger, item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 52g 60s for it.
  • Leggings of Furious Flame Legs (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 82g 75s for it.
  • Minelayer's Padded Boots Feet (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 63g 57s for it.
  • Precision Cutters Hands (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 43g 17s for it.
  • Ricocheting Shoulderguards Shoulder (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 61g 2s for it.
  • Seismic Bore One-Hand (One-Handed Mace), item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 12g 16s for it. Equip: +4 Pandaria Mining.
  • Shock Pulse Robes Chest (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 83g 37s for it.
  • Tar-Coated Gauntlets Hands (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 42g 86s for it.
  • Treads of Autonomic Motion Feet (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 63g 33s for it.
  • Wall-Borer Bracers Wrist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 43g 1s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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