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Immerseus

Immerseus - Siege of Orgrimmar

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Found In

EncounterImmerseus
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Immerseus encounter in Siege of Orgrimmar.

The ancient inhabitants of Pandaria recognized the vital importance of the lifegiving Pools of Power, building an underground system of aqueducts to safeguard the waters and nurture life in the Vale of Eternal Blossoms. The touch of corruption has animated and twisted these waters, and Immerseus stands as an unnatural embodiment of the Vale's sorrow.

Encounter Facts

In the game's encounter order for Siege of Orgrimmar, Immerseus comes 1st of 14, before Rook Stonetoe.

Instance modesNormal, Heroic, Mythic, Looking For Raid, Lorewalking
Group size10 to 30 players
Instance typeRaid
ExpansionMists of Pandaria
Encounter order1 of 14
Encounter ID1602
Adventure Guide pin42.0, 45.3 on the instance map
  1. Immerseus
  2. Rook Stonetoe
  3. Norushen
  4. Sha of Pride
  5. Galakras
  6. Iron Juggernaut
  7. Earthbreaker Haromm
  8. General Nazgrim
  9. Malkorok
  10. Secured Stockpile of Pandaren Spoils
  11. Thok the Bloodthirsty
  12. Siegecrafter Blackfuse
  13. Skeer the Bloodseeker
  14. Garrosh Hellscream

Instance Entrance: Vale of Eternal Blossoms

Vale of Eternal Blossoms mapSiege of Orgrimmar entrance

The Siege of Orgrimmar entrance is in Mogu'shan Palace, Vale of Eternal Blossoms, at 74.3, 41.7 on the Vale of Eternal Blossoms map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Immerseus begins with 100 Corruption, displayed as a visible power bar, and the objective of the encounter is to cleanse him by reducing his Corruption level to 0. Each time Immerseus is reduced to zero health, he Splits into a mix of dark Sha Puddles and watery Contaminated Puddles. Following each Split, Immerseus reforms with reduced health and Corruption depending on how successful the raid was in dealing with the two types of Puddles. This cycle repeats until Immerseus's Corruption reaches 10 or lower, at which point he is cleansed.

Damage Dealers
  • Rotate away from Immerseus's Swirl ability.
  • When Immerseus splits, destroy the dark Sha Puddles before they reach the center and merge into Immerseus.
Healers
  • Rotate away from Immerseus's Swirl ability.
  • When Immerseus splits, heal Contaminated Puddles to purify them before they reach the center and merge with Immerseus.
  • When Sha or Contaminated Puddles reach the central pool, each one triggers Erupting Sha, damaging the entire raid.
Tanks
  • Point Immerseus away from the raid, and take turns tanking to mitigate the effects of Corrosive Blast.
  • When Immerseus splits, destroy the dark Sha Puddles before they reach the center and merge into Immerseus.

Tears of the Vale

As a water elemental, Immerseus attacks players directly.

Sha Bolt
Swirl

Immerseus causes torrents of Sha-corrupted water to burst from beneath the cracks in the ground. Players that come into contact with the tainted waters will suffer Shadow damage and be knocked away.

Corrosive Blast

Immerseus inflicts Shadow damage in a cone aimed at his primary target, increasing Shadow damage taken by 300% for 45 sec. Stacks.

Seeping Sha

Coming into contact with the Seeping Sha that surrounds Immerseus inflicts Shadow damage and knocks players back.

Swelling Corruption

Immerseus surges with power, gaining stacks of Swelling Corruption proportional to his current Corruption level. This power lashes out at players who strike Immerseus with single target abilities, coalescing into a Congealed Sha creature as well as inflicting Sha Corruption upon the attacker, which deals at least Shadow damage every 1 sec for 6 sec, increasing in damage rapidly with each additional stack.

Split

Upon reaching zero health, Immerseus becomes unstable and bursts into a shower of Sha Puddles and Contaminated Puddles, which will attempt to reform in the pool at the center of the chamber. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus's Corruption is reduced by one.

Sha Puddle

When destablized, Immerseus forms one Sha Puddle for every four units of Corruption he has. Destroying a Sha Puddle before it merges back into the central pool will remove one unit of Corruption.

Sha Residue

This effect stacks.

Contaminated Puddle

When destablized, Immerseus forms one Contaminated Puddle for every four units of Corruption that have previously been removed. Healing a Contaminated Puddle to full health before it merges back into the central pool will cause it to become Purified, and remove one unit of Corruption upon reaching Immerseus.

Congealing

The speed of the Contaminated Puddle wanes as it increases in health.

Purified Residue

This effect stacks.

Erupting Sha

When any Puddle reaches Immerseus, it triggers an eruption, inflicting Shadow damage to all players for a Sha or Contaminated Puddle, or Frost damage for a Purified Puddle.

Sha Pool

The Sha Pool grows over time, inflicting at least Shadow damage over 1 sec to enemies who touch it, stacking and increasing rapidly in damage proportional to the number of stacks. Touching the Sha Pool causes it to shrink, whereas it will expand whenever any Puddle reaches it.

Seeping Sha

Coming into contact with the Seeping Sha that surrounds Immerseus inflicts Shadow damage and knocks players back.

Ability Spells

Every ability the Adventure Guide lists for Immerseus, with its spell's school, cast time and duration and the description the game gives it.

Sha Bolt

Shadow · Instant

Swirl

Shadow · Instant

Inflicts Shadow damage, knocking the enemy back.

Corrosive Blast

Shadow · 2 sec cast · Lasts 45 sec

Inflicts Shadow damage in a cone in front of the caster, and increases Corrosive Blast damage taken by 300% for 45 sec.

Seeping Sha

Shadow · Instant

Inflicts Shadow damage, knocking the enemy back.

Sha Residue

Shadow · Instant · Lasts 10 sec

Increases damage dealt to Sha Puddles by 25%.

Purified Residue

Frost · Instant · Lasts 15 sec

Erupting Sha

Shadow · Instant

Inflicts Shadow damage to all enemies.

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Drops

Loot the dungeon journal lists for this encounter in Siege of Orgrimmar.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Immerseus encounter lists 22 items in the dungeon journal, item level 41. Equip slots covered: Hands, Wrist, Chest, Back, One-Hand, Waist, Head, Shoulder, Neck, Feet, Trinket, Finger and Two-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Bolt-Burster Grips Hands (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 41g 14s for it.
  • Bracers of Purified Spirit Wrist (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 43g 34s for it.
  • Bracers of Sordid Sleep Wrist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 40g 83s for it.
  • Bubble-Burst Bracers Wrist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 40g 21s for it.
  • Chestplate of Congealed Corrosion Chest (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 80g 27s for it.
  • Cloak of Misguided Power Back (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 61g 93s for it.
  • Corruption-Rotted Gauntlets Hands (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 40g 52s for it.
  • Encapsulated Essence of Immerseus One-Hand (One-Handed Mace), item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. A vendor pays 115g 95s for it.
  • Greatbelt of Living Waters Waist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 43g 3s for it.
  • Hood of Blackened Tears Head (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 61g 26s for it.
  • Hood of Swirling Senses Head (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Critical Strike. A vendor pays 61g 71s for it.
  • Ichor-Dripping Shoulderpads Shoulder (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 61g 47s for it.
  • Immerseus' Crystalline Eye Neck, item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Mastery and Haste. A vendor pays 34g 26s for it.
  • Pauldrons of Violent Eruption Shoulder (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 61g 1s for it.
  • Puddle Punishers Feet (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 61g 49s for it.
  • Purified Bindings of Immerseus Trinket, item level 41, requires level 35. Bind on Pickup. A vendor pays 8s 4c for it. Equip: Item - Attacks Proc Intellect. Equip: Amplification.
  • Salt Water Sandals Feet (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 62g 63s for it.
  • Seal of Eternal Sorrow Finger, item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Mastery. A vendor pays 52g 40s for it.
  • Soul-Soaked Gloves Hands (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 42g 72s for it.
  • Treads of Unchained Hate Feet (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 60g 55s for it.
  • Trident of Corrupted Waters Two-Hand (Staff), item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 144g 38s for it.
  • Waterwalker Greatboots Feet (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 64g 29s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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