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Norushen

Norushen - Siege of Orgrimmar

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Found In

EncounterNorushen
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Norushen encounter in Siege of Orgrimmar.

Some say that the mogu race was created in the image of this titanic construct, left deep beneath Pandaria to watch over and guard the continent's darkest and most dangerous secret.

Encounter Facts

In the game's encounter order for Siege of Orgrimmar, Norushen comes 3rd of 14, after Rook Stonetoe and before Sha of Pride.

Instance modesNormal, Heroic, Mythic, Looking For Raid, Lorewalking
Group size10 to 30 players
Instance typeRaid
ExpansionMists of Pandaria
Encounter order3 of 14
Encounter ID1624
Adventure Guide pin54.3, 59.2 on the instance map
  1. Immerseus
  2. Rook Stonetoe
  3. Norushen
  4. Sha of Pride
  5. Galakras
  6. Iron Juggernaut
  7. Earthbreaker Haromm
  8. General Nazgrim
  9. Malkorok
  10. Secured Stockpile of Pandaren Spoils
  11. Thok the Bloodthirsty
  12. Siegecrafter Blackfuse
  13. Skeer the Bloodseeker
  14. Garrosh Hellscream

Instance Entrance: Vale of Eternal Blossoms

Vale of Eternal Blossoms mapSiege of Orgrimmar entrance

The Siege of Orgrimmar entrance is in Mogu'shan Palace, Vale of Eternal Blossoms, at 74.3, 41.7 on the Vale of Eternal Blossoms map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Norushen seals all players inside a Quarantine Zone and extracts a portion of each player's corruption to form an Amalgam of Corruption. The object of the encounter is to destroy this creature. Players must reduce their personal level of Corruption in order to inflict full damage to the Amalgam. Players can accomplish this by interacting with the nodes of Purifying Light that active around the room, which will pull them into another phase where they must face a role-specific challenge. Overcoming this challenge will Purify the player and allow them to inflict full damage to the Amalgam.

Damage Dealers
  • Interact with a Purifying Light orb to enter the Test of Serenity and defeat the enemies inside to rid yourself of Corruption.
  • All damage dealt to Manifestations of Corruption and Essences of Corruption in the normal realm is copied to the boss Amalgam.
  • Rotate around the Amalgam to avoid Blind Hatred.
Healers
  • Interact with a Purifying Light orb to enter the Test of Reliance; inside, keep your allies at full health to maximize their damage to the Greater Corruption and complete the trial.
  • Rotate around the Amalgam to avoid Blind Hatred.
Tanks
  • Interact with a Purifying Light orb to enter the Test of Confidence; avoid and weather the Titanic Corruption's attacks to rid yourself of Corruption.
  • Rotate around the Amalgam to avoid Blind Hatred.
  • Take turns tanking the Amalgam to allow Self Doubt to fade.

Norushen's Trial

Norushen traps players in a Quarantine Zone and challenges them to face and overcome their own Corruption if they wish to proceed deeper into the vault.

Corruption

Players start the encounter with 75 points of Corruption. The more corrupt a player is the less damage they will inflict to the Amalgam of Corruption.

Purified

Players who reach 0 Corruption become Purified. Healers who are Purified gain bonus healing, tanks who are Purified take less damage, and damage dealers inflict greater damage by virtue of having less Corruption. Purified persists until the player is once again Corrupted.

Quarantine Measures

If the Amalgam of Corruption proves too dangerous, Norushen will have no choice but to activate the zone's safety measures and destroy all life within.

Amalgam of Corruption

Unleashed Anger

The Amalgam slashes at its current tank target, inflicting Physical damage.

Self Doubt

The Amalgam inflicts doubt on its current tank target. Self Doubt increases the damage of Unleashed Anger by% per application.

Blind Hatred

The Amalgam creates a zone of corruption that extends outward and slowly turns in place.

Fusion

Every Expelled Corruption that reaches the Amalgam of Corruption will increase the damage the Amalgam inflicts by% for 15 sec.

Icy Fear

This damage increases as the Amalgam loses health.

Frayed

When the Amalgam reaches 50% health remaining, and for every 10% health lost thereafter, the Amalgam spawns an Unleashed Manifestation of Corruption.

Look Within

Players can interact with Purifying Light to Look Within. Doing so transports the player to their own realm where they face a personal challenge based on their role. Successfully completing the challenge will return the player to the normal realm with zero Corruption. Players cannot Look Within while under the effects of Purified. In Raid Finder Difficulty, players are automatically selected to Look Within. There are no Purifying Light objects to interact with.

Test of Serenity

Players of the DPS role face the Test of Serenity. To complete this challenge, players must defeat the elements of corruption present. Whenever one of these elements of corruption is defeated, it will be unleashed into the normal realm. Failure to complete the challenge will unleash all remaining elements of corruption to the normal realm at once.

Manifestation of Corruption

These sha creatures repeatedly cast Tear Reality, which inflict Shadow damage to all enemies in a cone in front of the caster.

Essence of Corruption

These lesser sha creatures repeatedly cast Expel Corruption, which fires a ball of corrupted energies in a straight line, dealing Shadow damage to anyone it strikes.

Test of Reliance

Players of the Healer role face the Test of Reliance. To complete this challenge, players must defeat a Greater Corruption. Healers are aided by several allies while Looking Within. Failure to complete the challenge will unleash a Manifestation of Corruption to the normal realm. Success returns the player to the normal realm cleansed of all Corruption.

Greater Corruption
Test of Confidence

Players of the Tank role face the Test of Confidence. To complete this challenge, the tank must survive for 1 min against a Titanic Corruption. Success returns the player to the normal realm with zero corruption.

Titanic Corruption

Unleashed Corruption

Whenever players successfully defeat an element of corruption during the Test of Serenity it will be unleashed in the normal realm.

Foul Link

The creatures released from the Test of Serenity copy their damage to the Amalgam of Corruption.

Manifestation of Corruption
Burst of Anger

Inflicts Shadow damage to all players within the Quarantine Zone.

Residual Corruption

When an Unleashed Manifestation of Corruption dies, it leaves behind a small amount of corruption that will periodically inflict Shadow damage to all players in the Quarantine Zone until it is picked up. Players are unable to pick up the Residual Corruption unless they have removed sufficient corruption of their own first. Residual Corruption gives the player 25 Corruption.

Essence of Corruption
Expel Corruption

A ball of corrupted energy travels outward from the caster, inflicting Shadow damage to the first enemy in its path. Every Expelled Corruption that reaches the Amalgam of Corruption will increase the damage the Amalgam inflicts by% for 15 sec.

Ability Spells

Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.

Unleashed Anger

Physical · Instant

Inflicts Pysical damage to the target.

Self Doubt

Shadow · Instant · Lasts 1 min

Self Doubt increases the damage of Unleashed Anger by 40% per application.

Blind Hatred

Shadow · Instant

Inflicts Shadow damage to all targets caught in the beam of Blind Hatred.

Fusion

Shadow · Instant · Lasts 15 sec

Every Expelled Corruption that reaches the Amalgam of Corruption will increase the damage the Amalgam inflicts by 5% for 15 sec.

Icy Fear

Frost · Instant

The Amalgam inflicts Frost damage to all players every 3 sec.

Disheartening Laugh

Shadow · 2 sec cast · Lasts 6 sec

Inflicts Shadow damage to all enemies over 6 sec.

Lingering Corruption

Shadow · Instant · Lasts 10 sec

Inflicts Shadow damage if not dispelled from the victim within 10 sec.

Titanic Smash

Physical · 2 sec cast · Lasts 1 sec

Inflicts Shadow damage to anyone in a cone in front of the caster.

Hurl Corruption

Shadow · 2 sec cast

The caster hurls a ball of corruption at their target, inflicting Shadow damage.

Burst of Corruption

Shadow · 2 sec cast

Inflicts Shadow damage to all enemies.

Piercing Corruption

Physical · 1 sec cast

Inflicts Physical damage to the target. This attack cannot be absorbed.

Burst of Anger

Shadow · Instant

Inflicts Shadow damage to all players within the Quarantine zone.

Residual Corruption

Shadow · Instant

Residual Corruption left in the quarantine zone inflicts Shadow damage to all players every 3 seconds.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Siege of Orgrimmar.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Norushen encounter lists 22 items in the dungeon journal, item level 41. Equip slots covered: Hands, Feet, Wrist, Back, Trinket, Legs, Shield, One-Hand, Shoulder, Head, Finger, Chest, Waist and Neck. Every piece binds when picked up, so none of it reaches the Auction House.

  • Blight Hurlers Hands (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 41g 29s for it.
  • Boots of Broken Reliance Feet (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 64g 29s for it.
  • Bracers of Blind Hatred Wrist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 43g 81s for it.
  • Bracers of Broken Causation Wrist (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 41g 13s for it.
  • Bracers of Final Serenity Wrist (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 43g 50s for it.
  • Confident Grips Hands (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 43g 34s for it.
  • Drape of the Despairing Pit Back (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Mastery and Haste. A vendor pays 61g for it.
  • Fusion-Fire Core Trinket, item level 41, requires level 35. Bind on Pickup. A vendor pays 7g 66s for it. Equip: Cleave. Equip: Item - Proc Strength.
  • Gloves of the Golden Protector Hands (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 44g 28s for it.
  • Leggings of Unabashed Anger Legs (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 80g 57s for it.
  • Norushen's Enigmatic Barrier Shield, item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike, Mastery and Intellect. A vendor pays 24g 76s for it.
  • Norushen's Shortblade One-Hand (Dagger), item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 125g 36s for it.
  • Quarantine Shoulderguards Shoulder (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 60g 8s for it.
  • Rage-Blind Greathelm Head (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 60g 54s for it.
  • Reality Ripper Ring Finger, item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 51g 3s for it.
  • Rime-Rift Shoulders Shoulder (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Critical Strike. A vendor pays 63g 59s for it.
  • Robes of the Blackened Watcher Chest (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 79g 94s for it.
  • Sash of the Last Guardian Waist (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Critical Strike. A vendor pays 41g 44s for it.
  • Shadow-Binder's Kilt Legs (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 86g 81s for it.
  • Untainted Guardian's Chain Neck, item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 36g 54s for it.
  • Wristplates of Broken Doubt Wrist (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 43g 81s for it.
  • Xifeng, Longblade of the Titanic Guardian One-Hand (One-Handed Sword), item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. A vendor pays 124g 91s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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