If you are on this quest, you cannot do [quest=47067] at the same time. Both take you to the same region, but A Bit of Espionage puts you in a different phase and takes precedence.
Quest
A Bit of Espionage
Quest facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45571))
Requirements
Read from the Blizzard quest API.
Description
With the gunpowder in tow, it's time to move on to our next plan. Meet us on the Broken Shore. You can get a flight directly to our next location from Krasus' Landing. We will meet you there, {class}t.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #646 70.1 47.0
Objective areaObjective areaIn-game waypoint: /way #627 69.9 51.2
Coordinates
- Turn-inBroken Shore 70.1, 47.0
/way #646 70.1 47.0 - Objective areaDalaran 69.9, 51.2
/way #627 69.9 51.2 - Objective areaDalaran 39.4, 68.1
/way #627 39.4 68.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Shore map
- Aalgen Point about 30 yards
- Kvaldir on Call about 320 yards
- Resource Management about 320 yards
- The Fate of Kanrethad about 360 yards
- Brothers and Sisters about 390 yards
- Demonic Disruption about 390 yards
- Elemental Cores about 390 yards
- Infernal Phenomena about 390 yards
- Missing in Action: Eitrigg about 410 yards
- To the Broken Shore about 420 yards
Quests whose map markers the client places closest to this one on Broken Shore, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Broken Shore:
- Aalgen Point, Broken Shore
- Vengeance Point, Broken Shore
- Deliverance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
Saga of the Shadowblade IV
Part 11 of 19.
Previous: Jorach's Calling · Next: Rise Up
- 6False Orders
- 7Loot and Plunder!
- 8Fit For a Pirate
- 9Jorach's Calling
- 10Jorach's Calling
- 11A Bit of Espionage
- 12Rise Up
- 13Rise Up
- 14This Time, Leave a Trail
- 15This Time, Leave a Trail
- 16Meld Into the Shadows
- 17Meld Into the Shadows
Showing steps 6 to 17 of 19.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Jorach's Calling
And with that, the first phase of my machination is complete. Let's return to Jorach and tell him it is time to continue.
After this quest
Taken from the storyline's own step order.
- Rise Up
Here we are, <class>t. On this island is a cavern full of exceptionally powerful demons and their leaders. If our plan succeeds, these demons will be... "blown to smithereens", as Tethys so nicely put it.
The storyline at a glance
Saga of the Shadowblade IV has 19 steps, from The Pirate's Bay to Champion: Tess Greymane.
Maps its steps are placed on (steps per map): Azsuna (8), Dalaran (6), Broken Shore (5).
Other storylines on the Broken Shore map
- Legionfall Campaign
- Chronicles of Skyhold IV
- Excavations
- Watchers in the Wild IV
- The Elemental Lords IV
- Legacy of the Windrunners
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.