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Quest

A Stone of Blood

A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
Quest ID42639

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42639))

What to do

StorylineThe Mystery of Dreyrgrot, step 2 of 5
Rewards20g 22s, 6,150 XP

Description

Unfortunately, we may have another problem. That mist seeping out of the ruins has affected the looting pirates. It's driven them quite mad. Only one of them seems to be unaffected - a captainly fellow with a very fine hat. He wears a large ruby amulet, which I believe protects him from the mist. You'll need it if you are to enter the tomb. He may not give it up willingly.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 2 mapped points
Stormheim map showing where to go for A Stone of BloodTurn-inObjective area

In-game waypoint: /way #634 74.9 55.6

Coordinates

  • Turn-inStormheim 74.9, 55.6/way #634 74.9 55.6
  • Objective areaStormheim 76.2, 49.3/way #634 76.2 49.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 230 yards south-west
  • Valdisdall, StormheimAlliance and Horde · about 850 yards west
  • Dreadwake's Landing, StormheimHorde · about 1,400 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 250 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationValarjar +150

Reward details

Reputation: Valarjar +150

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Mystery of Dreyrgrot

Part 2 of 5.

Previous: The Mystery of Dreyrgrot · Next: The Value of Knowledge

  1. 1The Mystery of Dreyrgrot
  2. 2A Stone of Blood
  3. 3The Value of Knowledge
  4. 4What the Bonespeakers Buried
  5. 5Spilling Bad Blood

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Mystery of DreyrgrotStormheim · Level 10-45

    Well met, good chap! I was on my way to study the local murlocs when I stumbled upon these most peculiar ruins. Those pirates over yonder arrived first, and it appears they've unleashed some ancient evil.

After this quest

Taken from the storyline's own step order.

  • The Value of KnowledgeStormheim · Level 10-45

    This crate is filled with relics from the nearby ruins. The pirates have discarded them, likely thinking they're of little value. The Explorers' League would probably appreciate if you retrieved these relics for them to study.

The storyline at a glance

The Mystery of Dreyrgrot has 5 steps, from The Mystery of Dreyrgrot to Spilling Bad Blood.

Maps its steps are placed on (steps per map): Stormheim (5).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.