Am I the only one to notice this as a big Vikings reference? Rollo, Ragnar, Floki...
Quest
Rune Ruination
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Runeskeld Rollow: 71.28, 38.85
Runesage Floki: 60.59, 46.03
Runelord Ragnar: 45.42, 69.51
While this quest does remove the Stormforged Grapple Launcher from your inventory, you are still able to use the grapple points around Stormheim. So, don't worry about losing the ability after turning in this quest. Look at it as one more freed-up bag slot!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42736))
Requirements
Read from the Blizzard quest API.
Description
A cage wasn't enough to hold me, so the vrykul ensorcelled these runestones to trap me in here. Each is powered by a different Felskorn rune. Unfortunately, they gave the runes to different guardians, who have all scattered to different places around Stormheim. So, if Sira said that you could have your precious keystone back, you're first going to have to get me out of here. Then, we'll see.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #634 64.9 59.0
Coordinates
- Turn-inStormheim 64.9, 59.0
/way #634 64.9 59.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Knocking on Valor's Door about 60 yards
- A Familiar Fate about 60 yards
- The Master of Swords about 80 yards
- Halls of Valor: The Right Question about 110 yards
- The Iron Fist about 120 yards
- To Skold-Ashil about 130 yards
- Zero to Hiro about 230 yards
- Quelling the Tide about 250 yards
- Turn the Keys about 280 yards
- Bjornharta about 280 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Valdisdall, Stormheim
- Greywatch, Stormheim
- Dreadwake's Landing, Stormheim
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Destiny of the Illidari II
Part 3 of 15.
Previous: Malace in Vrykul Land · Next: Rune Ruination: Runeskeld Rollo
- 1Deal With It Personally
- 2Malace in Vrykul Land
- 3Rune Ruination
- 4Rune Ruination: Runeskeld Rollo
- 5Rune Ruination: Runelord Ragnar
- 6Rune Ruination: Runesage Floki
- 7Strange Bedfellows
- 8Vault of the Wardens: Vault Break-In
- 9Vault of the Wardens: Vault Break-In
- 10The Crux of the Plan
- 11Two Worthies
- 12Champion: Belath Dawnblade
- 13Champion: Matron Mother Malevolence
- 14Preparations for Invasion
- 15One Battle at a Time
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Malace in Vrykul Land
I did some recon in Stormheim. What I discovered is that the Tideskorn are a tribe of vrykul who have been cut-off from the sea by their kvaldir brethren. Many of the Tideskorn have pledged their services to the Legion and become Felskorn.
After this quest
Taken from the storyline's own step order.
- Rune Ruination: Runeskeld Rollo
<Collect the rune from Runeskeld Rollo to deactivate this runestone.>
Other quests with this name
This one: Demon Hunter · Level 45.
The storyline at a glance
Destiny of the Illidari II has 15 steps, from Deal With It Personally to One Battle at a Time.
Maps its steps are placed on (steps per map): Stormheim (6), Mardum, the Shattered Abyss (4), Mardum, the Shattered Abyss (3).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.