If you don't see the last crate, go underwater ;)
Quest
The Value of Knowledge
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Several of the crates are below the water surface and not visible from above. Dive in!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42640))
What to do
Description
This crate is filled with relics from the nearby ruins. The pirates have discarded them, likely thinking they're of little value. The Explorers' League would probably appreciate if you retrieved these relics for them to study.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 74.9 55.6
Coordinates
- Turn-inStormheim 74.9, 55.6
/way #634 74.9 55.6 - Objective area (centre of the marked area)Stormheim 75.7, 50.1
/way #634 75.7 50.1 - Objective areaStormheim 75.5, 50.8
/way #634 75.5 50.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Mystery at Citrine Bay about 140 yards
- Time Flies When Yer Havin' Rum! about 140 yards
- Searching For Clues about 140 yards
- It's Not Rocket Science about 210 yards
- The Shell, You Say? about 210 yards
- Bubble Baubles about 210 yards
- To Catch a Banshee about 260 yards
- Combustible Contagion about 260 yards
- Whispers from the Dark about 260 yards
- Cut Out the Heart about 260 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Why would I, as a Blood Elf, care to give them to the Explores League?
Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Mystery of Dreyrgrot
Part 3 of 5.
Previous: A Stone of Blood · Next: What the Bonespeakers Buried
- 1The Mystery of Dreyrgrot
- 2A Stone of Blood
- 3The Value of Knowledge
- 4What the Bonespeakers Buried
- 5Spilling Bad Blood
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Stone of Blood
Unfortunately, we may have another problem. That mist seeping out of the ruins has affected the looting pirates. It's driven them quite mad. Only one of them seems to be unaffected - a captainly fellow with a very fine hat. He wears a large ruby amulet, which I believe protects him from the mist.
After this quest
Taken from the storyline's own step order.
- What the Bonespeakers Buried
Most Fascinating! It would appear that we're dealing with our very own vrykul vampyr! All we have encountered have been of blood elven descent, but it has long been theorized that the vrykul have suffered the curse as well. It's too bad he's awake - I would dearly like a subject to study.
The storyline at a glance
The Mystery of Dreyrgrot has 5 steps, from The Mystery of Dreyrgrot to Spilling Bad Blood.
Maps its steps are placed on (steps per map): Stormheim (5).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.