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Quest Log

The Value of Knowledge

The Value of Knowledge is a quest for level 10-45 in Stormheim. It is step 3 of 5 in The Mystery of Dreyrgrot storyline. The quest's turn-in marker is in Stormheim at 74.9, 55.6. It rewards 1 reputation reward, 6,150 experience and money.

Description

This crate is filled with relics from the nearby ruins. The pirates have discarded them, likely thinking they're of little value.

The Explorers' League would probably appreciate if you retrieved these relics for them to study.

Rewards

Money20 gold22 silver
Experience6,150 XP
ReputationValarjar +150
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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
ReputationValarjar+150

Reward details

Reputation: Valarjar +150

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapStormheimTurn-in marker at 74.9, 55.6, 11 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 11 mapped points
Stormheim map showing where to go for The Value of KnowledgeTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #634 74.9 55.6

Coordinates

  • Turn-inStormheim 74.9, 55.6/way #634 74.9 55.6
  • Objective area (centre of the marked area)Stormheim 75.7, 50.1/way #634 75.7 50.1
  • Objective areaStormheim 75.5, 50.8/way #634 75.5 50.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 230 yards south-west
  • Valdisdall, StormheimAlliance and Horde · about 850 yards west
  • Dreadwake's Landing, StormheimHorde · about 1,400 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards north
  • Objective areaabout 190 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Mystery of Dreyrgrot

Part 3 of 5.

Previous: A Stone of Blood · Next: What the Bonespeakers Buried

  1. 1The Mystery of Dreyrgrot
  2. 2A Stone of Blood
  3. 3The Value of Knowledge
  4. 4What the Bonespeakers Buried
  5. 5Spilling Bad Blood

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Stone of BloodStormheim · Level 10-45

    Unfortunately, we may have another problem. That mist seeping out of the ruins has affected the looting pirates. It's driven them quite mad. Only one of them seems to be unaffected - a captainly fellow with a very fine hat. He wears a large ruby amulet, which I believe protects him from the mist.

After this quest

Taken from the storyline's own step order.

  • What the Bonespeakers BuriedStormheim · Level 10-45

    Most Fascinating! It would appear that we're dealing with our very own vrykul vampyr! All we have encountered have been of blood elven descent, but it has long been theorized that the vrykul have suffered the curse as well. It's too bad he's awake - I would dearly like a subject to study.

The storyline at a glance

The Mystery of Dreyrgrot has 5 steps, from The Mystery of Dreyrgrot to Spilling Bad Blood.

Maps its steps are placed on (steps per map): Stormheim (5).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Stormheim

See all 135 quests in Stormheim
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