If you're playing this on beta, and find that you have trouble aiming, you need to set the keybindings for 'Aim Up' and 'Aim Down'. I found that by default, mine were unbound.
Just press Escape, choose Key Bindings and then select a key for Aim Up and Aim Down.
There are a number of quests in Legion that require the ability to do this!
Quest
Havi's Test
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Has anyone run into the issue of not having the Hearty Grains there? I've done this quest on a few characters and this is the first time it has bugged.
[beta]
For all 3 ingredients, it might be that you cannot target the pot from the position that you're standing.
In this case, press the "leave vehicle button" (the arrow out) and reposition yourself differently until you find a spot where you can aim.
Additionally, the camera-position might be wrong and you cannot see what you are aiming at - in this case manually control your camera [hold left mouse button]
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38331))
What to do
Description
I could sense your power the moment you arrived in this land. You carry great purpose and a heavy task. Know that the Aegis of Agrammar rests in the high halls of the All-Father. Only if you prove your valor, can you claim it against your foe. Many trials must you face for this, but first I must know your strength. My stew is incomplete, and my old bones couldn't carry the ingredients up the hill. You look like you have a good arm. Will you help an old man finish his stew?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 43.2 49.2
Coordinates
- Turn-inStormheim 43.2, 49.2
/way #634 43.2 49.2 - Turn-inStormheim 41.8, 43.1
/way #634 41.8 43.1 - Objective areaStormheim 42.9, 49.1
/way #634 42.9 49.1 - Objective areaStormheim 41.6, 42.9
/way #634 41.6 42.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- The Ancient Trials same spot
- An Enchanting Home about 330 yards
- Halls of Valor: Revenge of the Enchantress about 340 yards
- A Touch of Magic about 340 yards
- Finding Fizzlebang about 350 yards
- Someone Else's Mess about 350 yards
- Coercing a Confession about 350 yards
- Cry Thunder! about 350 yards
- Will of the Thorignir about 410 yards
- Bits and Pieces about 550 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Cullen's Post, Stormheim
- Nastrondir
- Skyfire Triage Camp, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 39 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Valarjar +10
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150), Above the Winter Moonlight (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Might
Part 1 of 7.
Next: Ahead of the Game
- 1Havi's Test
- 2Ahead of the Game
- 3A Trial of Valor
- 4A Trial of Will
- 5The Shattered Watcher
- 6A Trial of Might
- 7The Blessing of the Watchers
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Ahead of the Game
The watcher Yotnar keeps the vault, and he is a fickle one. Challengers come from far and wide seeking the trials, but the watcher chooses not to see. If you wish to catch his eye, show him you are worth being seen. Some of these challengers await in camps throughout the Valley of the Sword.
The storyline at a glance
The Trial of Might has 7 steps, from Havi's Test to The Blessing of the Watchers.
Maps its steps are placed on (steps per map): Stormheim (7).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.