Doing this quest while simultaneously having the world quest that involves the launchers active in the area makes this undoable. Finish the world quest first then carry on with your questing.
Quest
Impalement Insurance
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Harpoon launchers are found on top of the walls surrounding the village enclave, as shown by the blue lines on your mini map. You will need to use your grappling hook on the grappling points scattered around the top of the wall in order to gain access to them, where you can then right-click them to destroy them.
For whatever reason, wowhead's quest tracker is showing this quest as incomplete for me on all characters, and yet I have completed all the subsequent quests in the chain. So if you see the quest as incomplete, and you're pretty sure you've already done this, you probably have.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38410))
Requirements
Read from the Blizzard quest API.
What to do
Description
I've got bad news. Those harpoon launchers up on the walls might cause us some problems. They can't get at us down here, but once you start climbing that path, they're likely going to try to skewer you. If you use that grapple launcher, you should be able to get on top of the walls and dismantle them. Watch out for the drakes, though!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 46.2 70.4
Coordinates
- Turn-inStormheim 46.2, 70.4
/way #634 46.2 70.4 - Objective area (centre of the marked area)Stormheim 44.6, 69.5
/way #634 44.6 69.5 - Objective areaStormheim 43.8, 68.2
/way #634 43.8 68.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- To Tame the Drekirjar about 330 yards
- From Bones They Rise about 490 yards
- Thorim's Flame about 500 yards
- A Stone Cold Gamble about 590 yards
- Rigging the Wager about 590 yards
- Put It All on Red about 590 yards
- Eating Into Our Business about 590 yards
- The Thorignir about 590 yards
- A Stack of Racks about 600 yards
- Only the Finest about 600 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormheim:
- Lorna's Watch, Stormheim
- Thorim's Peak
- Hafr Fjall, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Above the Winter Moonlight (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Will
Part 5 of 12.
Previous: To Weather the Storm · Next: Another Way
- 1Will of the Thorignir
- 2A Grapple a Day
- 3No Wings Required
- 4To Weather the Storm
- 5Impalement Insurance
- 6Another Way
- 7Above the Winter Moonlight
- 8Heart of a Dragon
- 9Wings of Liberty
- 10Fury of the Storm
- 11Where Dragons Rule
- 12Cry Thunder!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Weather the Storm
I've been doing some nosing around, and it looks like these vrykul are making regular trips up the mountain themselves. They've got some specialized gear for it, so while we're here we should take some.
After this quest
Taken from the storyline's own step order.
- Another Way
Well, the bridge option is out. You still got that grapple launcher handy? It looks like we can get across from the top of that tower over there. First thing's first, though, we'll need to deal with the big ugly sitting out front. You take point.
Other quests with this name
This one: Alliance only · Stormheim · Level 10-45.
The storyline at a glance
The Trial of Will has 12 steps, from Will of the Thorignir to Cry Thunder!.
Maps its steps are placed on (steps per map): Stormheim (11), Thorignir Refuge (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.