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Quest

The Mystery of Dreyrgrot

A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
476200+1via Wowhead (opens the original comment in a new tab)

Sometimes when you loot the tablets they just disappear and you do not receive item/credit. After dropping and picking up the quest some tablets no longer reappear. If you relog then pick up quest they will all appear. Took me like 5 tries to finally get all the tablets.

1 more comment below ↓

Quest facts

LevelLevel 10-45
Quest ID42635

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42635))

Description

Well met, good chap! I was on my way to study the local murlocs when I stumbled upon these most peculiar ruins. Those pirates over yonder arrived first, and it appears they've unleashed some ancient evil. I would be remiss to let such an evil run rampant, but we should learn more of it before we proceed, lest we end up like those chaps. I spied the crew bringing back some tablets from the ruins. If you can bring them to me, I may be able to decipher the nature of this evil.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 5 mapped points
Stormheim map showing where to go for The Mystery of DreyrgrotTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #634 74.9 55.6

Coordinates

  • Turn-inStormheim 74.9, 55.6/way #634 74.9 55.6
  • Objective areaStormheim 76.1, 49.7/way #634 76.1 49.7
  • Objective areaStormheim 75.9, 51.9/way #634 75.9 51.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 230 yards south-west
  • Valdisdall, StormheimAlliance and Horde · about 850 yards west
  • Dreadwake's Landing, StormheimHorde · about 1,400 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 240 yards north
  • Objective areaabout 150 yards north
  • Objective areaabout 260 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationValarjar +150

Reward details

Reputation: Valarjar +150

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Mystery of Dreyrgrot

Part 1 of 5.

Next: A Stone of Blood

  1. 1The Mystery of Dreyrgrot
  2. 2A Stone of Blood
  3. 3The Value of Knowledge
  4. 4What the Bonespeakers Buried
  5. 5Spilling Bad Blood

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • A Stone of BloodStormheim · Level 10-45

    Unfortunately, we may have another problem. That mist seeping out of the ruins has affected the looting pirates. It's driven them quite mad. Only one of them seems to be unaffected - a captainly fellow with a very fine hat. He wears a large ruby amulet, which I believe protects him from the mist.

The storyline at a glance

The Mystery of Dreyrgrot has 5 steps, from The Mystery of Dreyrgrot to Spilling Bad Blood.

Maps its steps are placed on (steps per map): Stormheim (5).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.