Sometimes when you loot the tablets they just disappear and you do not receive item/credit. After dropping and picking up the quest some tablets no longer reappear. If you relog then pick up quest they will all appear. Took me like 5 tries to finally get all the tablets.
Quest
The Mystery of Dreyrgrot
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There is a rope hanging down to the water on the side of the first ship. I didn't see it until I watched the video. Also, use the grappling hooks to jump from ship to ship.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42635))
Description
Well met, good chap! I was on my way to study the local murlocs when I stumbled upon these most peculiar ruins. Those pirates over yonder arrived first, and it appears they've unleashed some ancient evil. I would be remiss to let such an evil run rampant, but we should learn more of it before we proceed, lest we end up like those chaps. I spied the crew bringing back some tablets from the ruins. If you can bring them to me, I may be able to decipher the nature of this evil.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 74.9 55.6
Coordinates
- Turn-inStormheim 74.9, 55.6
/way #634 74.9 55.6 - Objective areaStormheim 76.1, 49.7
/way #634 76.1 49.7 - Objective areaStormheim 75.9, 51.9
/way #634 75.9 51.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Mystery at Citrine Bay about 140 yards
- Time Flies When Yer Havin' Rum! about 140 yards
- Searching For Clues about 140 yards
- It's Not Rocket Science about 210 yards
- The Shell, You Say? about 210 yards
- Bubble Baubles about 210 yards
- To Catch a Banshee about 260 yards
- Combustible Contagion about 260 yards
- Whispers from the Dark about 260 yards
- Cut Out the Heart about 260 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
i made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=kFCwKAgFlxw&feature=youtu.be
Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Mystery of Dreyrgrot
Part 1 of 5.
Next: A Stone of Blood
- 1The Mystery of Dreyrgrot
- 2A Stone of Blood
- 3The Value of Knowledge
- 4What the Bonespeakers Buried
- 5Spilling Bad Blood
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- A Stone of Blood
Unfortunately, we may have another problem. That mist seeping out of the ruins has affected the looting pirates. It's driven them quite mad. Only one of them seems to be unaffected - a captainly fellow with a very fine hat. He wears a large ruby amulet, which I believe protects him from the mist.
The storyline at a glance
The Mystery of Dreyrgrot has 5 steps, from The Mystery of Dreyrgrot to Spilling Bad Blood.
Maps its steps are placed on (steps per map): Stormheim (5).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.