TLDR: After getting the quest, talk to flight master in Dalaran and choose the dialogue option to fly to Stormheim.
I don't know at what point something changed, but I was already questing in Stormheim when I got this one and thought "oh ok I'll just hearth back to Stormheim". Then the quest indicated I had to go to Stonehoof Watch in Highmountain for "Flight to Citrine Bay taken". But there was nothing there to send me to Citrine Bay. Ok, I'll just fly to Tethys. Talked to him - nothing happened (in fact, he said that Tethys will meet me in Citrine Bay...). Went back to Dalaran, and the quest indicator was now on the flight master there. So you need to take the flight (dialogue option) from Dalaran flight master for the objective to complete and proceed with the quest.
Quest
Mystery at Citrine Bay
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you don't already have a flight point to Stormheim, just look at your mission map next to [npc=98092], and click on the 'Scouting Map' tab. You should have an option to choose Stormheim as your new scouting location, and will give you the zone intro quest.
This quest doesn't give you a way to directly get to Citrine Bay, so if you haven't explored Stormheim yet the fastest path is to jump off Dalaran, use a goblin glider to get you all the way to Stormheim and then water walk to Citrine bay. Remember to avoid the mobs if you land in Suramar.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44116))
Requirements
Read from the Blizzard quest API.
Description
The Burning Legion invades Azeroth, and SI:7 is wasting valuable resources hunting down and assassinating one of their top agents? Something isn't adding up... We need to find out how deep this goes. Why was Amber Kearnen being hunted by her own organization? The encrypted letter she was carrying may hold the clues... but we need more information. The SI:7 assassins you tailed in Dalaran mentioned Citrine Bay... search Citrine Bay for clues and we'll see about getting this letter decrypted.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inIn-game waypoint: /way #634 77.3 55.1
Objective areaIn-game waypoint: /way #627 69.9 51.2
Objective areaIn-game waypoint: /way #650 59.3 65.1
Coordinates
- Turn-inStormheim 77.3, 55.1
/way #634 77.3 55.1 - Objective areaDalaran 69.9, 51.2
/way #627 69.9 51.2 - Objective areaHighmountain 59.3, 65.1
/way #650 59.3 65.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- It's Not Rocket Science about 100 yards
- The Shell, You Say? about 100 yards
- Bubble Baubles about 100 yards
- The Mystery of Dreyrgrot about 140 yards
- A Stone of Blood about 140 yards
- The Value of Knowledge about 140 yards
- What the Bonespeakers Buried about 140 yards
- Spilling Bad Blood about 140 yards
- To Catch a Banshee about 380 yards
- Combustible Contagion about 380 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Storyline
Saga of the Shadowblade I
Part 4 of 17.
Previous: The Bloody Truth · Next: Searching For Clues
- 1A Body of Evidence
- 2Spy vs. Spy
- 3The Bloody Truth
- 4Mystery at Citrine Bay
- 5Searching For Clues
- 6Time Flies When Yer Havin' Rum!
- 7Dark Secrets and Shady Deals
- 8Champion: Lord Jorach Ravenholdt
- 9Convincin' Old Yancey
- 10Fancy Lads and Buccaneers
- 11Champion: Fleet Admiral Tethys
- 12Throwing SI:7 Off the Trail
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Bloody Truth
We need to find out who is behind the assassination of Amber Kearnen. It won't be long before SI:7 realizes that their agent is MIA and comes sniffing around The Hall of Shadows. Here, take these stylish spy glasses and set them to scan for traces of hemoglobin.
After this quest
Taken from the storyline's own step order.
- Searching For Clues
It be no coincidence that we be in Citrine Bay investigatin' a murder, and we find th' band 'o pirates known as th' Red Blade here as well! Aye, this be no coincidence at all, <name>... but we be needin' proof! Ye go on ahead and look fer clues and I'll find some scallywags to interrogate.
The storyline at a glance
Saga of the Shadowblade I has 17 steps, from A Body of Evidence to Champion: Marin Noggenfogger.
Maps its steps are placed on (steps per map): Dalaran (14), Stormheim (3).
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.