This quest seems to have been implemented rather lazily. Patches will lose more health than, and he will only deal minimal damage to, Sabnok, yet the Doctor just ... falls over dead at 97%. Couldn't they have given Patches an Enrage or something to make it more believable? Anything would have done.
Just don't do what I did, which was to panic when I saw Patches dying and to run away, fearing that the good Doctor might come after me next. Had to repeat it to get credit.
Quest
A Visit to the Doctor
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The entrance to the cave is at 34, 69.
This quest is kind of bugged. You have to try free Patches more than 1-2 times in order to succeed in completing the quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13152))
Requirements
Read from the Blizzard quest API.
What to do
Description
So they've been embedding these ghouls with broken shards of saronite down in the Sanctum of Reanimation? We must put a stop to this, before these ghouls can be deployed against our troops. Find the entrance to the Sanctum of Reanimation in the flesh giant lab area of the Fleshwerks. There, the ghoul mastermind, Doctor Sabnok, keeps the most fearsome of his creations, Patches. Free Patches from his chains and help him take his revenge on the doctor. Let his own creation be his undoing.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #118 35.4 66.3
Coordinates
- Turn-inIcecrown 35.4, 66.3
/way #118 35.4 66.3 - Objective areaIcecrown 35.8, 67.0
/way #118 35.8 67.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Careful Creations same spot
- Werk In Progress same spot
- Research Ruination about 1,080 yards
- Scourge War Machines about 1,080 yards
- Frozen Solid about 1,080 yards
- A New Foothold about 1,080 yards
- Cult Couture about 1,080 yards
- Secrets in Shadows about 1,080 yards
- A Message from Above about 1,080 yards
- Only Shadows Remain about 1,080 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- Death's Rise, Icecrown
- Warsong Camp, Wintergrasp
- The Shadow Vault, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Knights of the Ebon Blade +250
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 121 of 167.
Previous: The Runesmiths of Malykriss · Next: By Fire Be Purged
- 116Death's Gaze
- 117Spill Their Blood
- 118Jagged Shards
- 119I'm Smelting... Smelting!
- 120The Runesmiths of Malykriss
- 121A Visit to the Doctor
- 122By Fire Be Purged
- 123Killing Two Scourge With One Skeleton
- 124He's Gone to Pieces
- 125Putting Olakin Back Together Again
- 126The Flesh Giant Champion
- 127A Voice in the Dark
Showing steps 116 to 127 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Runesmiths of Malykriss
Those shards you recovered can only have come from one place, Malykriss. It's the seat of the Lich King's metalworking operations, to the east of Corp'rethar. What's puzzling is that metal isn't needed to stitch together abominations or flesh giants, or to summon skeletal servants.
After this quest
Taken from the storyline's own step order.
- By Fire Be Purged
The Scourge uses our own fallen against us, by raising them as ghouls or skeletons, or by dismembering their corpses and using the parts to make abominations. This must stop! The dead are heroes who fell in defense of all the living, and they cannot be confined to so grisly a fate.
Quests that require this one
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.