Quest is probably named after the classic AD&D module of the same name.
Quest
Against the Giants
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Found all over the top of Mord'rethar around 65, 59 and on the Ironwall Dam around 70,72.
They're purely melee types (~63k hp) that can be snared and stunned. They don't melee very hard, but they do have a large knockback and as mentioned in previous posts, the main problem is how quickly they leash. Easily kited by ranged classes, but needs to be done carefully to prevent them evading.
ORGRIM'S HAMMER Quest Tree From Whiterock
The Crusaders' Pinnacle* 1)Preparations for War |->The Skybreaker(A)* The Shadow Vault* | | 1)Orgrim's Hammer------->Opportunity* |___________________________________________ | |->2)Mind Tricks |->D)Blood of the Chosen 3)The Broken Front |->D)Slaves to Saronite |->2)Joining the Assault | +3)Avenge Me! |->2)Get to Ymirheim! |->D)Assault by Air |->D)Make Them Pay! D)King of the Mountain |->D)Assault by Ground | |------------------------>1)Good For Something? 1)Takes One to Know One 3)Volatility-->D)Volatility 3)Poke and Prod 5)Green Technology |________________________ 6)Fringe Science Benefits | | |->D)Riding the Wavelength: The Bombardment 3)That's Abominable! | |->D)Total Ohmage: The Valley of Lost Hope! |->D)That's Abominable! | | 4)Against the Giants 5)Sneak Preview |->4)Coprous the Defiled |->5)Chain of Command |->4)Basic Chemistry-->D)Neutralizing the Plague |->5)Cannot Reproduce | 5)Retest Now-->D)Retest Now | 5)Drag and Drop-->D)Drag and Drop |->5)Not a Bug-->D)Not a Bug | 5)Need More Info----------------->5)No Rest For The Wicked | |->D)No Rest For The Wicked | | 7)Raise the Barricades----------->8)The Ironwall Rampart |->8)Blinding the Eyes in the Sky | | D)Keeping the Alliance Blind | | | 8)Bloodspattered Banners | |_________________________________| | 9)Before the Gate of Horror | \ 9)Shatter the Shards 9)The Guardians of Corp'rethar Amped for Revolt!(doesn't work/exist) Quest Zones:
1)Orgrim's Hammer_____2)Ymirheim_____3)Broken Front_____4)Mord'Rethar_____5)Aldur'thar_____6)The Bombardment_____7)Valley of Lost Hope_____8)Valley of Fallen Heroes_____9)Corp'rethar
D)Daily
*Click to see more info about that quest-line.
The Icecrown is done! Leave your comments/sugestions at my comment in Icecrown zone. Thanks everyone who helped me to make it via comments on wowhead and in-game pre-quest tracking.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13277))
Requirements
Read from the Blizzard quest API.
What to do
Description
While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself. The flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below. Muster a force and defeat these giants. We need to know just what we're up against in terms of their strength. Oh... and bring me their spines. If memory serves, there's a little trick I can share with you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 63.2 44.1
Coordinates
- Turn-inIcecrown 63.2, 44.1
/way #118 63.2 44.1 - Objective area (centre of the marked area)Icecrown 67.0, 58.7
/way #118 67.0 58.7 - Objective areaIcecrown 63.3, 44.2
/way #118 63.3 44.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 720 yards
- WARNING: This is Only a Test! about 920 yards
- The Deathspeaker's Devout about 940 yards
- Cultist Captors about 940 yards
- A Valiant Effort about 1,040 yards
- Scouting from a Safe Distance about 1,040 yards
- Too Many Whelps about 1,050 yards
- Securing the Area about 1,050 yards
- A Message from Icecrown about 1,050 yards
- Advancing the Effort about 1,050 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 78 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Icecrown
Part 49 of 167.
Previous: That's Abominable! · Next: Coprous the Defiled
- 44Shatter the Shards
- 45The Broken Front
- 46Takes One to Know One
- 47Poke and Prod
- 48That's Abominable!
- 49Against the Giants
- 50Coprous the Defiled
- 51Basic Chemistry
- 52Sneak Preview
- 53Chain of Command
- 54Cannot Reproduce
- 55Retest Now
Showing steps 44 to 55 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- That's Abominable!
Abominations... They can be a very capable enemy. I've seen them turn the tide of battle more than once. What few realize, is that they can also be very capable friends. They are not deep thinkers.
After this quest
Taken from the storyline's own step order.
- Coprous the Defiled
Reports of a powerful zombie at the death gate have reached my ears, <class>. We cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now. Go to the western chamber of the gate and find this creature.
Other quests with this name
This one: Horde only · Icecrown · Level 25-30 · Group.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.