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Quest

Death's Gaze

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
58283+25via Wowhead (opens the original comment in a new tab)

Don't make the same mistake I did. The quest item has a click function and will give you a cursor like what you get when you do the old BC bombing quests. It'll look like it's supposed to have a target underneath it and you're supposed to aim it somewhere.

You're not.

You're just supposed to put it on three orbs coordinates posted above.
The orbs will be sparkly and have gear wheels when you mouse over them.

So if you do what i did, and click the quest item, don't freak out when it doesn't let you do anything.

Read all 39 on Wowhead ↗

Quest facts

LevelLevel 25-30
Quest ID13120

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13120))

What to do

StorylineIcecrown, step 116 of 167
Rewards10g 50s, 4,100 XP

Description

The Fleshwerks is a vast operation, and it will be difficult to keep an eye on all that transpires there. Fortunately, I have a plan. <Arly produces an orb from the folds of her cloak and shows it to you.> This is a death's gaze orb. With it, we can observe the Scourge's actions and decide how best to strike. Place these orbs on the stands at three crucial areas -- the abomination lab and the flesh giant lab to the southwest, along with the area surrounding the green cauldron far to the west.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 4 mapped points
Icecrown map showing where to go for Death's GazeTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #118 35.4 66.3

Coordinates

  • Turn-inIcecrown 35.4, 66.3/way #118 35.4 66.3
  • Objective areaIcecrown 32.6, 70.6/way #118 32.6 70.6
  • Objective areaIcecrown 34.6, 69.6/way #118 34.6 69.6
  • Objective areaIcecrown 30.5, 65.1/way #118 30.5 65.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Icecrown:

  • Death's Rise, IcecrownAlliance and Horde · about 1,300 yards north-west
  • Warsong Camp, WintergraspHorde · about 1,700 yards south
  • The Shadow Vault, IcecrownAlliance and Horde · about 1,800 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 250 yards south-west
  • Objective areaabout 150 yards south
  • Objective areaabout 310 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Reward details

Reputation: Knights of the Ebon Blade +250

Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.

Reputation group: Wrath of the Lich King.

Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Icecrown

Part 116 of 167.

Previous: Destroying the Altars · Next: Spill Their Blood

  1. 111Battle at Valhalas: Carnage!
  2. 112Battle at Valhalas: Thane Deathblow
  3. 113Battle at Valhalas: Final Challenge
  4. 114Where Are They Coming From?
  5. 115Destroying the Altars
  6. 116Death's Gaze
  7. 117Spill Their Blood
  8. 118Jagged Shards
  9. 119I'm Smelting... Smelting!
  10. 120The Runesmiths of Malykriss
  11. 121A Visit to the Doctor
  12. 122By Fire Be Purged

Showing steps 111 to 122 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Destroying the AltarsIcecrown · Level 25-30

    So they're summoning in their workers and warriors at those altars? They'll need to be the first thing to go. The master summoner should have a staff which allows him to activate the portal.

After this quest

Taken from the storyline's own step order.

  • Spill Their BloodIcecrown · Level 25-30

    The Scourge cannot create their flesh monsters without blood and embalming fluid to preserve the parts and keep them functioning. If we can deny them these materials, their army will fall apart and we can easily destroy their creations.

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.