The thread is in the small room to the left as you enter. The cleaver is at the end by the lab equipment. The "Slab" is made of dark granite and is near the entrance, overlooking the lab equipment. You can save time by jumping down, getting the cleaver then clearning back to the entrance to use the items.
Quest
Putting Olakin Back Together Again
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
1. You go in the cave at 34, 68
2. go down a bit and turn left, head into the room and get your Thread.
3. get out of the room and jump down towards the lab
4. get up to the lab and get your cleaver.
5. kill your way back up towards the entrance and use Crusader Oaklin's Remains that's in your bag at the platform looking thing which is whereabouts you jumped towards the lab earlier.
Heres a picture that might come to help.
http://img156.imageshack.us/img156/1664/makingadeadundeadhu1.png
A second mirror if imageshack is down: http://localhostr.com/files/bf4c39/capture.png
A third mirror if the above are unavailable: http://i47.tinypic.com/15dxrbc.png
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13220))
What to do
Description
We can't afford to waste any time putting Olakin back together. Fortunately, the Scourge has provided a perfect place for you to stitch him back together. Near the Fleshwerks' flesh giant lab is the Sanctum of Reanimation. Search the area for a spool of thread and the doctor's cleaver. Then, take Olakin's remains to the large slab in the middle of the sanctum and get to work.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #118 35.4 66.3
Coordinates
- Turn-inIcecrown 35.4, 66.3
/way #118 35.4 66.3 - Objective areaIcecrown 35.6, 66.7
/way #118 35.6 66.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Careful Creations same spot
- Werk In Progress same spot
- Research Ruination about 1,080 yards
- Scourge War Machines about 1,080 yards
- Frozen Solid about 1,080 yards
- A New Foothold about 1,080 yards
- Cult Couture about 1,080 yards
- Secrets in Shadows about 1,080 yards
- A Message from Above about 1,080 yards
- Only Shadows Remain about 1,080 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- Death's Rise, Icecrown
- Warsong Camp, Wintergrasp
- The Shadow Vault, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 78 comments
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Reward details
Reputation: Knights of the Ebon Blade +250
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 125 of 167.
Previous: He's Gone to Pieces · Next: The Flesh Giant Champion
- 120The Runesmiths of Malykriss
- 121A Visit to the Doctor
- 122By Fire Be Purged
- 123Killing Two Scourge With One Skeleton
- 124He's Gone to Pieces
- 125Putting Olakin Back Together Again
- 126The Flesh Giant Champion
- 127A Voice in the Dark
- 128Time to Hide
- 129Return to the Surface
- 130Field Repairs
- 131Do Your Worst
Showing steps 120 to 131 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- He's Gone to Pieces
With the abduction of Crusader Olakin, the Argent Crusade's forces will have no commander in the final assault on the Fleshwerks. While one crusader is the same as any other to me, the argents won't see it that way. I hate to see us waste time chasing after this, but I have no choice.
After this quest
Taken from the storyline's own step order.
- The Flesh Giant Champion
You've done well in destroying the Fleshwerks and slaughtering the Lich King's servants. Now, all that remains is to defeat the Fleshwerks' greatest accomplishment -- the flesh giant known as Morbidus.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.