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Quest

Ani-Matter Animator

A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
alpanhell+41via Wowhead (opens the original comment in a new tab)

This quest is idiotic (like a lot are this xpac)

There are 4 types of animates [npc=157096], [npc=157127], [npc=157105] and [npc=157130].

Violent will be just standing around and their tooltip says they count towards this quest, but they don't.

Enraged will be RNG when you activate the bones. They'll be hostile and you kill them, but they don't count for the quest.

Loyal will be RNG when you activate the bones. I think they automatically count towards the quest, but I'm not 100% sure. You can't talk to them they just start fighting with you.

Recruitable is another RNG type you get when you activate the bones. You need to talk to them to recruit them for them to count towards the quest. I didn't realize I needed to talk to them before I'd done a Lot.

Idiotic...

3
Tyrsenus+17via Wowhead (opens the original comment in a new tab)

[npc=157169] all look the same, but actually have different IDs. The ones with ID 157169 will always spawn [npc=157168], which are always friendly/recruitable.

Install an addon that displays item IDs (such as idTip), only use [item=175827] on Bone Remains with ID 157169, and you'll never have to fight hostile animates.

Read all 31 on Wowhead ↗

Quest facts

LevelLevel 10-55
Quest ID57245

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57245))

Requirements

RepeatsWeekly

Read from the Blizzard quest API.

What to do

StorylineAni-Matter Animator, step 1 of 1
Rewards24g 57s, 7,500 XP

Description

This area is rich with the remains of fallen soldiers... some of which still carry a spark of potential. I've created what I call the "Ani-Matter Orb," with which you can reanimate the skeletal matter littered throughout the foundry. Let us see how many of the new animates would join our cause. As for those who don't... well, they should be quite accustomed to being slain by now.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Maldraxxus Quest turn-in 13 mapped points
Maldraxxus map showing where to go for Ani-Matter AnimatorTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1536 26.4 42.7

Coordinates

  • Turn-inMaldraxxus 26.4, 42.7/way #1536 26.4 42.7
  • Objective area (centre of the marked area)Maldraxxus 28.9, 47.6/way #1536 28.9 47.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Maldraxxus map

Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Maldraxxus:

  • Spider's Watch, MaldraxxusAlliance and Horde · about 910 yards north-east
  • The Spearhead, MaldraxxusAlliance and Horde · about 960 yards south-east
  • Theater of Pain, MaldraxxusAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 260 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money24 gold57 silver
Experience7,500 XP

Storyline

Ani-Matter Animator

Part 1 of 1.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Other weekly quests in Maldraxxus

The storyline at a glance

Ani-Matter Animator has 1 step, from Ani-Matter Animator to Ani-Matter Animator.

Maps its steps are placed on (steps per map): Maldraxxus (1).

Other storylines on the Maldraxxus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.