This quest is marked as a "Weekly", however it yields no reputation or anything useful. (Only 25g)
I don't see any point in doing this currently, as a level 60.
Quest
Ani-Matter Animator
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is idiotic (like a lot are this xpac)
There are 4 types of animates [npc=157096], [npc=157127], [npc=157105] and [npc=157130].
Violent will be just standing around and their tooltip says they count towards this quest, but they don't.
Enraged will be RNG when you activate the bones. They'll be hostile and you kill them, but they don't count for the quest.
Loyal will be RNG when you activate the bones. I think they automatically count towards the quest, but I'm not 100% sure. You can't talk to them they just start fighting with you.
Recruitable is another RNG type you get when you activate the bones. You need to talk to them to recruit them for them to count towards the quest. I didn't realize I needed to talk to them before I'd done a Lot.
Idiotic...
[npc=157169] all look the same, but actually have different IDs. The ones with ID 157169 will always spawn [npc=157168], which are always friendly/recruitable.
Install an addon that displays item IDs (such as idTip), only use [item=175827] on Bone Remains with ID 157169, and you'll never have to fight hostile animates.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57245))
Requirements
Read from the Blizzard quest API.
What to do
Description
This area is rich with the remains of fallen soldiers... some of which still carry a spark of potential. I've created what I call the "Ani-Matter Orb," with which you can reanimate the skeletal matter littered throughout the foundry. Let us see how many of the new animates would join our cause. As for those who don't... well, they should be quite accustomed to being slain by now.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1536 26.4 42.7
Coordinates
- Turn-inMaldraxxus 26.4, 42.7
/way #1536 26.4 42.7 - Objective area (centre of the marked area)Maldraxxus 28.9, 47.6
/way #1536 28.9 47.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Rebellious Souls about 30 yards
- Cut to the Bone about 110 yards
- The Slaughter Daughter about 180 yards
- This Way Out about 200 yards
- Find The Way about 220 yards
- Loose Threads about 220 yards
- Weapon of Mass Construction about 220 yards
- Skin in the Game about 220 yards
- Crush 'Em All about 230 yards
- Keys to the Ruin about 230 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Spider's Watch, Maldraxxus
- The Spearhead, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
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Storyline
Ani-Matter Animator
Part 1 of 1.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Other weekly quests in Maldraxxus
The storyline at a glance
Ani-Matter Animator has 1 step, from Ani-Matter Animator to Ani-Matter Animator.
Maps its steps are placed on (steps per map): Maldraxxus (1).
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.