Quest
Skin in the Game
A World of Warcraft quest in Maldraxxus. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58677))
Description
This task is probably above your capabilities, but listen anyway. As a construct I was feared throughout the Shadowlands. The magnificent skin of my construct was impervious to mortal weapons, it was a work of art that took years to perfect. When I was removed from my construct, it was Faldo Iscar who took great delight in stealing that skin. He keeps it on himself as a souvenir. Kill Faldo Iscar, and get my skin back!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1536 24.2 38.7
Coordinates
- Turn-inMaldraxxus 24.2, 38.7
/way #1536 24.2 38.7 - Objective areaMaldraxxus 21.1, 38.7
/way #1536 21.1 38.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Maldraxxus map
- Ani-Matter Animator about 220 yards
- Aerial Advantage about 250 yards
- Grave Intent about 290 yards
- Charging The Blade about 290 yards
- Trouble on the Western Front about 290 yards
- Power of the Chosen about 290 yards
- Cut to the Bone about 320 yards
- This Way Out about 420 yards
- Crush 'Em All about 420 yards
- Keys to the Ruin about 420 yards
Quests whose map markers the client places closest to this one on Maldraxxus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Maldraxxus:
- Spider's Watch, Maldraxxus
- The Spearhead, Maldraxxus
- Theater of Pain, Maldraxxus
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Soul Survivors
Part 3 of 12.
Previous: Find The Way · Next: Loose Threads
- 1Rebellious Souls
- 2Find The Way
- 3Skin in the Game
- 4Loose Threads
- 5Weapon of Mass Construction
- 6A Good Heart
- 7The Slaughter Daughter
- 8Bottled Up Inside
- 9A Place To Call Home
- 10Stitching Time
- 11Build-A-Bomination
- 12May I Take Your Order?
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Find The Way
I apprenticed at the Stitchyard for many eons. I even worked in the Body Banks with surgeon Stitchflesh to design Emeni's last construct. If we gain control of the Body Banks, we will have the parts necessary to rebuild Emeni and create new bodies for other souls we rescue.
After this quest
Taken from the storyline's own step order.
- Loose Threads
We're missing a few tools and parts for sewing a construct. We need these items if we're to rebuild my construct! Search the surrounding area. See if you can find us what we need.
Quests that require this one
The storyline at a glance
Soul Survivors has 12 steps, from Rebellious Souls to May I Take Your Order?.
Maps its steps are placed on (steps per map): Maldraxxus (12).
Steps of this storyline count toward:
Other storylines on the Maldraxxus map
- A Golden Dawn
- The House of Rituals
- Theater of Pain
- Righteous Retribution
- House of Constructs
- The House of Eyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.